galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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galaxy::graphics::Framebuffer Member List

This is the complete list of members for galaxy::graphics::Framebuffer, including all inherited members.

add_colour_attachment(const int width, const int height)galaxy::graphics::Framebuffer
add_depth_stencil_renderbuffer()galaxy::graphics::Framebuffer
add_storage_attachment()galaxy::graphics::Framebuffer
begin(const bool clear=true)galaxy::graphics::Framebuffer
clear()galaxy::graphics::Framebuffer
clear(const unsigned int index)galaxy::graphics::Framebuffer
clear_storagebuffer(const int val)galaxy::graphics::Framebuffer
create()galaxy::graphics::Framebuffer
end()galaxy::graphics::Framebuffer
Framebuffer()galaxy::graphics::Framebuffer
Framebuffer(Framebuffer &&)galaxy::graphics::Framebuffer
Framebuffer(const Framebuffer &)=deletegalaxy::graphics::Framebufferprivate
height() constgalaxy::graphics::Framebuffer
id() constgalaxy::graphics::Framebuffer
m_clear_colourgalaxy::graphics::Framebufferprivate
m_colourgalaxy::graphics::Framebufferprivate
m_heightgalaxy::graphics::Framebufferprivate
m_idgalaxy::graphics::Framebufferprivate
m_renderbuffergalaxy::graphics::Framebufferprivate
m_storageattachgalaxy::graphics::Framebufferprivate
m_widthgalaxy::graphics::Framebufferprivate
operator=(Framebuffer &&)galaxy::graphics::Framebuffer
operator=(const Framebuffer &)=deletegalaxy::graphics::Framebufferprivate
read_storagebuffer(const int x, const int y)galaxy::graphics::Framebuffer
reset()galaxy::graphics::Framebuffer
set_clear_colour(const graphics::Colour &col)galaxy::graphics::Framebuffer
texture() constgalaxy::graphics::Framebuffer
width() constgalaxy::graphics::Framebuffer
~Framebuffer()galaxy::graphics::Framebuffer