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    galaxy 1.0.0
    
   Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering. 
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This is the complete list of members for galaxy::components::TileMap, including all inherited members.
| get_texture() | galaxy::components::TileMap | |
| m_batch | galaxy::components::TileMap | |
| m_render_layer | galaxy::components::TileMap | |
| m_texture | galaxy::components::TileMap | private | 
| m_tint | galaxy::components::TileMap | |
| operator=(TileMap &&) | galaxy::components::TileMap | |
| operator=(const TileMap &)=delete | galaxy::components::TileMap | private | 
| set_texture(const std::string &texture) | galaxy::components::TileMap | |
| TileMap() | galaxy::components::TileMap | |
| TileMap(TileMap &&) | galaxy::components::TileMap | |
| TileMap(const TileMap &)=delete | galaxy::components::TileMap | private | 
| ~TileMap() | galaxy::components::TileMap |