galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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galaxy::graphics::Texture2D Member List

This is the complete list of members for galaxy::graphics::Texture2D, including all inherited members.

anisotropy(const int level)galaxy::graphics::Texture
anisotropy() constgalaxy::graphics::Texture
bind() overridegalaxy::graphics::Texture2Dvirtual
filter(const TextureFilter filter)galaxy::graphics::Texture
filter() constgalaxy::graphics::Texture
height() constgalaxy::graphics::Texture
id() constgalaxy::graphics::Texture
load(const std::string &file)galaxy::graphics::Texture2D
load_mem(std::span< std::uint8_t > buffer)galaxy::graphics::Texture2D
m_anisotropygalaxy::graphics::Textureprotected
m_filtergalaxy::graphics::Textureprotected
m_heightgalaxy::graphics::Textureprotected
m_idgalaxy::graphics::Textureprotected
m_modegalaxy::graphics::Textureprotected
m_widthgalaxy::graphics::Textureprotected
make_view(const unsigned int minlevel=0, const unsigned int numlevels=1, const unsigned int minlayer=0, const unsigned int numlayers=1)galaxy::graphics::Texture
mode(const TextureMode mode)galaxy::graphics::Texture
mode() constgalaxy::graphics::Texture
operator=(Texture2D &&)galaxy::graphics::Texture2D
galaxy::graphics::Texture::operator=(Texture &&)galaxy::graphics::Texture
recreate()galaxy::graphics::Texture2D
save(std::string_view file)galaxy::graphics::Texture2D
Texture(Texture &&)galaxy::graphics::Texture
Texture()galaxy::graphics::Textureprotected
Texture(const Texture &)=deletegalaxy::graphics::Textureprivate
Texture2D()galaxy::graphics::Texture2D
Texture2D(Texture2D &&)galaxy::graphics::Texture2D
unbind() overridegalaxy::graphics::Texture2Dvirtual
width() constgalaxy::graphics::Texture
~Texture()galaxy::graphics::Texturevirtual
~Texture2D()galaxy::graphics::Texture2Dvirtual