galaxy
1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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galaxy::graphics::Texture Member List
This is the complete list of members for
galaxy::graphics::Texture
, including all inherited members.
anisotropy
(const int level)
galaxy::graphics::Texture
anisotropy
() const
galaxy::graphics::Texture
bind
()=0
galaxy::graphics::Texture
pure virtual
filter
(const TextureFilter filter)
galaxy::graphics::Texture
filter
() const
galaxy::graphics::Texture
height
() const
galaxy::graphics::Texture
id
() const
galaxy::graphics::Texture
m_anisotropy
galaxy::graphics::Texture
protected
m_filter
galaxy::graphics::Texture
protected
m_height
galaxy::graphics::Texture
protected
m_id
galaxy::graphics::Texture
protected
m_mode
galaxy::graphics::Texture
protected
m_width
galaxy::graphics::Texture
protected
make_view
(const unsigned int minlevel=0, const unsigned int numlevels=1, const unsigned int minlayer=0, const unsigned int numlayers=1)
galaxy::graphics::Texture
mode
(const TextureMode mode)
galaxy::graphics::Texture
mode
() const
galaxy::graphics::Texture
operator=
(Texture &&)
galaxy::graphics::Texture
operator=
(const Texture &)=delete
galaxy::graphics::Texture
private
Texture
(Texture &&)
galaxy::graphics::Texture
Texture
()
galaxy::graphics::Texture
protected
Texture
(const Texture &)=delete
galaxy::graphics::Texture
private
unbind
()=0
galaxy::graphics::Texture
pure virtual
width
() const
galaxy::graphics::Texture
~Texture
()
galaxy::graphics::Texture
virtual
Generated on Fri Sep 12 2025 07:29:48 for galaxy by
1.12.0