galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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galaxy::graphics::Renderer Member List

This is the complete list of members for galaxy::graphics::Renderer, including all inherited members.

begin_default()galaxy::graphics::Renderer
begin_post()galaxy::graphics::Renderer
calc_viewport(int window_width, int window_height)galaxy::graphics::Rendererprivate
clear_active()galaxy::graphics::Renderer
destroy()galaxy::graphics::Renderer
draw()galaxy::graphics::Renderer
draw_texture_to_target(RenderTexture &target, Texture *texture, VertexArray &va, Transform &tf)galaxy::graphics::Renderer
end_default()galaxy::graphics::Renderer
end_post()galaxy::graphics::Renderer
flush()galaxy::graphics::Renderer
init()galaxy::graphics::Renderer
m_cameragalaxy::graphics::Rendererprivate
m_cmdsgalaxy::graphics::Rendererprivate
m_postgalaxy::graphics::Rendererprivate
m_r2d_shadergalaxy::graphics::Rendererprivate
m_renderdatagalaxy::graphics::Rendererprivate
m_viewportgalaxy::graphics::Rendererprivate
on_window_resized(const events::WindowResized &e)galaxy::graphics::Renderer
ref()galaxy::graphics::Rendererstatic
render_post()galaxy::graphics::Renderer
Renderer()galaxy::graphics::Rendererprivate
submit_camera(Camera &camera)galaxy::graphics::Renderer
submit_cmd(RenderCommand &command)galaxy::graphics::Renderer
submit_shape(Shape *shape, Transform &tf, const int layer)galaxy::graphics::Renderer
submit_text(Text &text, Transform &tf, const int layer)galaxy::graphics::Renderer
submit_texture(const Texture2D &texture, VertexArray &va, Transform &tf, const int layer, const float opacity)galaxy::graphics::Renderer
~Renderer()=defaultgalaxy::graphics::Rendererprivate