galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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galaxy::graphics::TextureArray Member List

This is the complete list of members for galaxy::graphics::TextureArray, including all inherited members.

add(const std::string &file)galaxy::graphics::TextureArray
anisotropy(const int level)galaxy::graphics::Texture
anisotropy() constgalaxy::graphics::Texture
bind() overridegalaxy::graphics::TextureArrayvirtual
build(const int width, const int height)galaxy::graphics::TextureArray
build_from_tileset(const std::string &file, const int tile_size)galaxy::graphics::TextureArray
filter(const TextureFilter filter)galaxy::graphics::Texture
filter() constgalaxy::graphics::Texture
height() constgalaxy::graphics::Texture
id() constgalaxy::graphics::Texture
m_anisotropygalaxy::graphics::Textureprotected
m_datagalaxy::graphics::TextureArrayprivate
m_filtergalaxy::graphics::Textureprotected
m_heightgalaxy::graphics::Textureprotected
m_idgalaxy::graphics::Textureprotected
m_modegalaxy::graphics::Textureprotected
m_widthgalaxy::graphics::Textureprotected
make_view(const unsigned int minlevel=0, const unsigned int numlevels=1, const unsigned int minlayer=0, const unsigned int numlayers=1)galaxy::graphics::Texture
mode(const TextureMode mode)galaxy::graphics::Texture
mode() constgalaxy::graphics::Texture
operator=(TextureArray &&)galaxy::graphics::TextureArray
galaxy::graphics::Texture::operator=(Texture &&)galaxy::graphics::Texture
Texture(Texture &&)galaxy::graphics::Texture
Texture()galaxy::graphics::Textureprotected
Texture(const Texture &)=deletegalaxy::graphics::Textureprivate
TextureArray()galaxy::graphics::TextureArray
TextureArray(TextureArray &&)galaxy::graphics::TextureArray
unbind() overridegalaxy::graphics::TextureArrayvirtual
width() constgalaxy::graphics::Texture
~Texture()galaxy::graphics::Texturevirtual
~TextureArray()galaxy::graphics::TextureArrayvirtual