galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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galaxy::graphics::Camera Member List

This is the complete list of members for galaxy::graphics::Camera, including all inherited members.

Camera()galaxy::graphics::Camera
Camera(const nlohmann::json &json)galaxy::graphics::Camera
Camera(Camera &&)galaxy::graphics::Camera
Camera(const Camera &)galaxy::graphics::Camera
deserialize(const nlohmann::json &json) overridegalaxy::graphics::Camera
get_data()galaxy::graphics::Camera
get_model_view()galaxy::graphics::Camera
get_origin() constgalaxy::graphics::Transform
get_pos() constgalaxy::graphics::Transform
get_proj()galaxy::graphics::Camera
get_rotation() constgalaxy::graphics::Transform
get_scale() constgalaxy::graphics::Transform
get_transform()galaxy::graphics::Transform
get_viewport() constgalaxy::graphics::Camera
m_allow_rotationgalaxy::graphics::Camera
m_datagalaxy::graphics::Cameraprivate
m_dirtygalaxy::graphics::Transformprotected
m_origingalaxy::graphics::Transformprotected
m_posgalaxy::graphics::Transformprotected
m_rotationgalaxy::graphics::Transformprotected
m_rotation_speedgalaxy::graphics::Camera
m_scalegalaxy::graphics::Transformprotected
m_transformgalaxy::graphics::Transformprotected
m_translation_speedgalaxy::graphics::Camera
m_viewportgalaxy::graphics::Cameraprivate
operator=(Camera &&)galaxy::graphics::Camera
operator=(const Camera &)galaxy::graphics::Camera
galaxy::graphics::Transform::operator=(Transform &&)galaxy::graphics::Transform
galaxy::graphics::Transform::operator=(const Transform &)galaxy::graphics::Transform
recalculate()galaxy::graphics::Cameraprivate
reset()galaxy::graphics::Transform
rotate(const float degrees) overridegalaxy::graphics::Cameravirtual
scale(const float scale)galaxy::graphics::Transform
serialize() overridegalaxy::graphics::Camera
set_origin(const float x, const float y)galaxy::graphics::Transform
set_pos(const float x, const float y)galaxy::graphics::Transform
set_projection(const float left, const float right, const float bottom, const float top)galaxy::graphics::Cameraprivate
set_rotation(const float degrees)galaxy::graphics::Transform
set_scale_horizontal(const float x)galaxy::graphics::Transform
set_scale_vertical(const float y)galaxy::graphics::Transform
set_viewport(const float width, const float height)galaxy::graphics::Camera
Transform()galaxy::graphics::Transform
Transform(Transform &&)galaxy::graphics::Transform
Transform(const Transform &)galaxy::graphics::Transform
translate(const float x, const float y) overridegalaxy::graphics::Cameravirtual
~Camera()galaxy::graphics::Cameravirtual
~Transform()galaxy::graphics::Transformvirtual