This is the complete list of members for galaxy::Shader, including all inherited members.
| get_uniform_location(const std::string &name) | galaxy::Shader | private |
| load(const std::string &file) noexcept | galaxy::Shader | |
| load(const std::string &vertex, const std::string &frag) noexcept | galaxy::Shader | |
| m_cache | galaxy::Shader | private |
| m_shader | galaxy::Shader | private |
| operator=(Shader &&) noexcept | galaxy::Shader | |
| operator=(const Shader &)=delete | galaxy::Shader | private |
| parse(const std::string &src) noexcept | galaxy::Shader | |
| parse(const std::string &vertex, const std::string &frag) noexcept | galaxy::Shader | |
| set_uniform(const std::string &name, const Uniforms &... args) | galaxy::Shader | |
| set_uniform(const std::string &name) | galaxy::Shader | inline |
| set_uniform(const std::string &name, const bool &a) | galaxy::Shader | inline |
| set_uniform(const std::string &name, const int &a) | galaxy::Shader | inline |
| set_uniform(const std::string &name, const unsigned int &a) | galaxy::Shader | inline |
| set_uniform(const std::string &name, const float &a) | galaxy::Shader | inline |
| Shader() noexcept | galaxy::Shader | |
| Shader(Shader &&) noexcept | galaxy::Shader | |
| Shader(const Shader &)=delete | galaxy::Shader | private |
| ~Shader() noexcept | galaxy::Shader |