galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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galaxy::components::RigidBody Member List

This is the complete list of members for galaxy::components::RigidBody, including all inherited members.

deserialize(const nlohmann::json &json) overridegalaxy::components::RigidBodyvirtual
get_density() constgalaxy::components::RigidBody
get_friction() constgalaxy::components::RigidBody
get_restitution() constgalaxy::components::RigidBody
get_restitution_threshold() constgalaxy::components::RigidBody
get_shape() constgalaxy::components::RigidBody
get_type() constgalaxy::components::RigidBody
is_bullet() constgalaxy::components::RigidBody
is_rotation_fixed() constgalaxy::components::RigidBody
m_bodygalaxy::components::RigidBodyprivate
m_bulletgalaxy::components::RigidBodyprivate
m_densitygalaxy::components::RigidBodyprivate
m_fixed_rotationgalaxy::components::RigidBodyprivate
m_frictiongalaxy::components::RigidBodyprivate
m_restitutiongalaxy::components::RigidBodyprivate
m_restitution_thresholdgalaxy::components::RigidBodyprivate
m_shapegalaxy::components::RigidBodyprivate
m_typegalaxy::components::RigidBodyprivate
m_worldgalaxy::components::RigidBodyprivate
operator=(RigidBody &&)galaxy::components::RigidBody
operator=(const RigidBody &)=deletegalaxy::components::RigidBodyprivate
galaxy::fs::Serializable::operator=(Serializable &&)=defaultgalaxy::fs::Serializablevirtual
galaxy::fs::Serializable::operator=(const Serializable &)=defaultgalaxy::fs::Serializablevirtual
RigidBody()galaxy::components::RigidBody
RigidBody(const nlohmann::json &json)galaxy::components::RigidBody
RigidBody(RigidBody &&)galaxy::components::RigidBody
RigidBody(const RigidBody &)=deletegalaxy::components::RigidBodyprivate
Serializable()galaxy::fs::Serializableprotected
serialize() overridegalaxy::components::RigidBodyvirtual
set_bullet(const bool is_bullet)galaxy::components::RigidBody
set_density(const float density)galaxy::components::RigidBody
set_fixed_rotation(const bool fixed_rotation)galaxy::components::RigidBody
set_friction(const float friction)galaxy::components::RigidBody
set_restitution(const float restitution)galaxy::components::RigidBody
set_restitution_threshold(const float restitution_threshold)galaxy::components::RigidBody
set_shape(const float hw, const float hh)galaxy::components::RigidBody
set_type(const b2BodyType type)galaxy::components::RigidBody
~RigidBody()galaxy::components::RigidBodyvirtual
~Serializable()galaxy::fs::Serializablevirtual