galaxy
1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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NotSerializable.hpp
Go to the documentation of this file.
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#ifndef GALAXY_FLAGS_NOTSERIALIZABLE_HPP_
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#define GALAXY_FLAGS_NOTSERIALIZABLE_HPP_
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namespace
galaxy
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{
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namespace
flags
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{
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class
NotSerializable
final
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{
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public
:
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NotSerializable
() noexcept = default;
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NotSerializable
(
NotSerializable
&&) noexcept = default;
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NotSerializable
& operator=(
NotSerializable
&&) noexcept = default;
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virtual ~
NotSerializable
() noexcept = default;
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private:
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NotSerializable
& operator=(const
NotSerializable
&) = delete;
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NotSerializable
(const
NotSerializable
&) = delete;
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};
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}
// namespace flags
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}
// namespace galaxy
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#endif
galaxy::flags::NotSerializable
Used to stop an entity from being updated/rendered.
Definition
NotSerializable.hpp:19
galaxy::flags::NotSerializable::NotSerializable
NotSerializable() noexcept=default
Constructor.
galaxy
Timer.hpp galaxy.
Definition
Async.hpp:17
galaxy
src
galaxy
flags
NotSerializable.hpp
Generated on Sat Mar 1 2025 14:49:36 for galaxy by
1.12.0