8#ifndef GALAXY_RESOURCE_EMBEDDED_RENDERTEXTURESHADER_HPP_
9#define GALAXY_RESOURCE_EMBEDDED_RENDERTEXTURESHADER_HPP_
20 layout(location = 0) in vec2 l_pos;
21 layout(location = 1) in vec2 l_texels;
25 uniform mat4 u_projection;
26 uniform mat4 u_transform;
30 gl_Position = u_projection * u_transform * vec4(l_pos, 0.0, 1.0);
33 io_texels.y = 1.0 - io_texels.y;
44 out vec4 io_frag_colour;
46 uniform sampler2D u_texture;
50 io_frag_colour = texture(u_texture, io_texels);
constexpr const auto render_texture_shader_frag
Render To Texture fragment shader.
constexpr const auto render_texture_shader_vert
Render To Texture vertex shader.