64 entt::entity create_from_prefab(const std::string& name);*/
74 bool is_valid(
const entt::entity entity);
83 void update(b2World& b2World);*/
107 void construct_rigidbody(entt::registry& registry, entt::entity entity);
115 void destroy_rigidbody(entt::registry& registry, entt::entity entity);
123 void construct_script(entt::registry& registry, entt::entity entity);
131 void destruct_script(entt::registry& registry, entt::entity entity);
139 void construct_nui(entt::registry& registry, entt::entity entity);
147 void destruct_nui(entt::registry& registry, entt::entity entity);*/
155 void enable_entity(entt::registry& registry, entt::entity entity);
163 void disable_entity(entt::registry& registry, entt::entity entity);