galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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galaxy::graphics::RenderTexture Member List

This is the complete list of members for galaxy::graphics::RenderTexture, including all inherited members.

bind(bool clear=true)galaxy::graphics::RenderTexture
clear()galaxy::graphics::RenderTexture
create(const int width, const int height)galaxy::graphics::RenderTexture
fbo()galaxy::graphics::RenderTexture
get_proj()galaxy::graphics::RenderTexture
height() constgalaxy::graphics::RenderTexture
m_framebuffergalaxy::graphics::RenderTextureprivate
m_heightgalaxy::graphics::RenderTextureprivate
m_projgalaxy::graphics::RenderTextureprivate
m_widthgalaxy::graphics::RenderTextureprivate
operator=(RenderTexture &&)galaxy::graphics::RenderTexture
operator=(const RenderTexture &)=deletegalaxy::graphics::RenderTextureprivate
recreate(const int width=-1, const int height=-1)galaxy::graphics::RenderTexture
RenderTexture()galaxy::graphics::RenderTexture
RenderTexture(RenderTexture &&)galaxy::graphics::RenderTexture
RenderTexture(const RenderTexture &)=deletegalaxy::graphics::RenderTextureprivate
save(std::string_view file)galaxy::graphics::RenderTexture
texture() constgalaxy::graphics::RenderTexture
unbind()galaxy::graphics::RenderTexture
width() constgalaxy::graphics::RenderTexture
~RenderTexture()galaxy::graphics::RenderTexturevirtual