galaxy
1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Here is a list of all functions with links to the classes they belong to:
- g -
gen() :
galaxy::math::Random
gen_vec2() :
galaxy::math::Random
gen_vec3() :
galaxy::math::Random
get() :
galaxy::core::Config
,
galaxy::resource::Cache< Resource, Loader >
get_active() :
galaxy::map::World
get_clip() :
galaxy::components::Sprite
get_density() :
galaxy::components::RigidBody
get_file_extension() :
galaxy::fs::VirtualFileSystem
get_free_space() :
galaxy::math::RectPack
get_friction() :
galaxy::components::RigidBody
get_height() :
galaxy::math::RectPack
get_restitution() :
galaxy::components::RigidBody
get_restitution_threshold() :
galaxy::components::RigidBody
get_shape() :
galaxy::components::RigidBody
get_texture() :
galaxy::components::Sprite
,
galaxy::components::TileMap
get_texture_name() :
galaxy::components::Sprite
get_type() :
galaxy::components::RigidBody
,
galaxy::meta::EntityFactory
get_typeid() :
galaxy::meta::EntityFactory
get_validation_list() :
galaxy::meta::EntityFactory
get_validations() :
galaxy::meta::EntityFactory
get_volume() :
galaxy::mem::RingBuffer
get_width() :
galaxy::math::RectPack
getSize() :
galaxy::fs::PhysfsStream
GUI() :
galaxy::components::GUI
Guid() :
galaxy::utils::Guid
Generated on Sat Mar 1 2025 14:49:36 for galaxy by
1.12.0