galaxy
1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Here is a list of all functions with links to the classes they belong to:
- g -
get() :
galaxy::Config
,
galaxy::resource::Cache< Resource, Loader >
get_active() :
galaxy::map::World
get_bottom() :
galaxy::Rect< Type >
get_center() :
galaxy::Rect< Type >
get_clip() :
galaxy::components::Sprite
get_density() :
galaxy::components::RigidBody
get_free_space() :
galaxy::RectPack
get_friction() :
galaxy::components::RigidBody
get_height() :
galaxy::RectPack
get_restitution() :
galaxy::components::RigidBody
get_restitution_threshold() :
galaxy::components::RigidBody
get_right() :
galaxy::Rect< Type >
get_shape() :
galaxy::components::RigidBody
get_size() :
galaxy::Rect< Type >
get_texture() :
galaxy::components::Sprite
,
galaxy::components::TileMap
get_texture_name() :
galaxy::components::Sprite
get_top_left() :
galaxy::Rect< Type >
get_type() :
galaxy::components::RigidBody
,
galaxy::meta::EntityFactory
get_typeid() :
galaxy::meta::EntityFactory
get_validation_list() :
galaxy::meta::EntityFactory
get_validations() :
galaxy::meta::EntityFactory
get_volume() :
galaxy::mem::RingBuffer
get_width() :
galaxy::RectPack
GUI() :
galaxy::components::GUI
Guid() :
galaxy::utils::Guid
Generated on Wed Aug 20 2025 08:06:51 for galaxy by
1.12.0