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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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#include <fstream>
#include <nlohmann/json.hpp>
#include <SDL3/SDL_misc.h>
#include "galaxy/logging/Log.hpp"
#include "FileUtils.hpp"
Go to the source code of this file.
Namespaces | |
namespace | galaxy |
Animated.cpp galaxy. | |
namespace | galaxy::fileutils |
Functions | |
std::optional< std::string > | galaxy::fileutils::extension (const std::string &filepath) noexcept |
Get a file or path's extension. | |
std::expected< std::string, FileError > | galaxy::fileutils::read (const std::string &filepath) |
Read a non-binary file on disk. | |
std::optional< FileError > | galaxy::fileutils::write (const std::string &filepath, const std::string &data) |
Writes a non-binary file to disk. | |
std::optional< nlohmann::json > | galaxy::fileutils::read_json (const std::string &filepath) |
Read a json file from disk. | |
bool | galaxy::fileutils::write_json (const std::string &filepath, const nlohmann::json &json) |
Write json to disk. | |
void | galaxy::fileutils::open_url (const std::string &url) noexcept |
Open URL in default webbrowser. | |