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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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This is the complete list of members for galaxy::ShaderStorageBuffer, including all inherited members.
| bind() const | galaxy::ShaderStorageBuffer | |
| buffer(const unsigned int count, Object *data) | galaxy::ShaderStorageBuffer | inline |
| clear() const | galaxy::ShaderStorageBuffer | |
| destroy() | galaxy::ShaderStorageBuffer | |
| id() const noexcept | galaxy::ShaderStorageBuffer | |
| m_id | galaxy::ShaderStorageBuffer | private |
| m_index | galaxy::ShaderStorageBuffer | private |
| operator=(ShaderStorageBuffer &&) noexcept | galaxy::ShaderStorageBuffer | |
| operator=(const ShaderStorageBuffer &)=delete | galaxy::ShaderStorageBuffer | private |
| ShaderStorageBuffer(const int index) | galaxy::ShaderStorageBuffer | |
| ShaderStorageBuffer(ShaderStorageBuffer &&) noexcept | galaxy::ShaderStorageBuffer | |
| ShaderStorageBuffer()=delete | galaxy::ShaderStorageBuffer | private |
| ShaderStorageBuffer(const ShaderStorageBuffer &)=delete | galaxy::ShaderStorageBuffer | private |
| sub_buffer(const unsigned int offset, const unsigned int count, Object *data) | galaxy::ShaderStorageBuffer | inline |
| unbind() const | galaxy::ShaderStorageBuffer | |
| ~ShaderStorageBuffer() | galaxy::ShaderStorageBuffer |