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    galaxy 1.0.0
    
   Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering. 
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#include <entt/signal/dispatcher.hpp>#include <glad/glad.h>#include <SDL_stbimage.h>#include "galaxy/core/Settings.hpp"#include "galaxy/events/GainedFocus.hpp"#include "galaxy/events/KeyInput.hpp"#include "galaxy/events/KeyPressed.hpp"#include "galaxy/events/KeyReleased.hpp"#include "galaxy/events/LostFocus.hpp"#include "galaxy/events/MouseMoved.hpp"#include "galaxy/events/MousePressed.hpp"#include "galaxy/events/MouseReleased.hpp"#include "galaxy/events/MouseWheel.hpp"#include "galaxy/events/WindowClosed.hpp"#include "galaxy/events/WindowResized.hpp"#include "galaxy/fs/VirtualFileSystem.hpp"#include "galaxy/logging/Log.hpp"#include "galaxy/platform/Pragma.hpp"#include "Window.hpp"
 Include dependency graph for Window.cpp:Go to the source code of this file.
Namespaces | |
| namespace | galaxy | 
| Animated.cpp galaxy.  | |
Macros | |
| #define | SDL_STBIMG_SDL3 | 
| Window.cpp galaxy.   | |
| #define SDL_STBIMG_SDL3 |