galaxy
1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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HandleableEvent.hpp
Go to the documentation of this file.
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#ifndef GALAXY_EVENTS_HANDLEABLEVENT_HPP_
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#define GALAXY_EVENTS_HANDLEABLEVENT_HPP_
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namespace
galaxy
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{
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struct
HandleableEvent
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{
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bool
m_handled
=
false
;
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};
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}
// namespace galaxy
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#endif
galaxy
Animated.cpp galaxy.
Definition
Animated.cpp:16
galaxy::HandleableEvent
This allows an event to be marked as being "handled" so events lower in the stack can no longer consu...
Definition
HandleableEvent.hpp:18
galaxy::HandleableEvent::m_handled
bool m_handled
Has this event been handled/consumed/processed already.
Definition
HandleableEvent.hpp:22
galaxy
src
galaxy
events
HandleableEvent.hpp
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1.12.0