galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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galaxy::HandleableEvent Struct Reference

This allows an event to be marked as being "handled" so events lower in the stack can no longer consume the event. More...

#include <HandleableEvent.hpp>

+ Inheritance diagram for galaxy::HandleableEvent:
+ Collaboration diagram for galaxy::HandleableEvent:

Public Attributes

bool m_handled = false
 Has this event been handled/consumed/processed already.
 

Detailed Description

This allows an event to be marked as being "handled" so events lower in the stack can no longer consume the event.

Definition at line 17 of file HandleableEvent.hpp.

Member Data Documentation

◆ m_handled

bool galaxy::HandleableEvent::m_handled = false

Has this event been handled/consumed/processed already.

Definition at line 22 of file HandleableEvent.hpp.


The documentation for this struct was generated from the following file: