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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include "galaxy/core/Config.hpp"
#include "galaxy/core/ServiceLocator.hpp"
#include "FilmicGrain.hpp"
Go to the source code of this file.
Namespaces | |
namespace | galaxy |
Animated.cpp galaxy. | |
namespace | galaxy::graphics |
Variables | |
constexpr const char *const | filmicgrain_vert |
FilmicGrain.cpp galaxy. | |
constexpr const char *const | filmicgrain_frag |
Filmic Grain fragment shader. | |
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constexpr |
FilmicGrain.cpp galaxy.
Refer to LICENSE.txt for more details. Basic vertex shader.
Definition at line 19 of file FilmicGrain.cpp.
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constexpr |
Filmic Grain fragment shader.
BSD 3-Clause License
Copyright (c) 2019, David Lettier All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Definition at line 63 of file FilmicGrain.cpp.