#include <format>
#include "galaxy/core/Config.hpp"
#include "galaxy/core/ServiceLocator.hpp"
#include "SMAA.hpp"
Go to the source code of this file.
◆ AREATEX_WIDTH
#define AREATEX_WIDTH 160 |
SMAA.cpp galaxy.
Refer to LICENSE.txt for more details.
Definition at line 60 of file SMAA.cpp.
◆ AREATEX_HEIGHT
#define AREATEX_HEIGHT 560 |
◆ AREATEX_PITCH
◆ AREATEX_SIZE
◆ SEARCHTEX_WIDTH
#define SEARCHTEX_WIDTH 64 |
◆ SEARCHTEX_HEIGHT
#define SEARCHTEX_HEIGHT 16 |
◆ SEARCHTEX_PITCH
◆ SEARCHTEX_SIZE
◆ smaa_search_tex
unsigned char smaa_search_tex[] |
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constexpr |
◆ smaa_area_tex
unsigned char smaa_area_tex[] |
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constexpr |
◆ smaa_header_vert
const char* const smaa_header_vert |
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constexpr |
Initial value:= R"(
#version 460 core
#ifndef SMAA_PIXEL_SIZE
#define SMAA_PIXEL_SIZE vec2(1.0 / 800.0, 1.0 / 600.0)
#endif
#define SMAA_PRESET_ULTRA 1
#define SMAA_GLSL_4 1
#define SMAA_ONLY_COMPILE_VS 1
)"
SMAA core vertex shader.
Definition at line 15101 of file SMAA.cpp.
◆ smaa_header_frag
const char* const smaa_header_frag |
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constexpr |
Initial value:= R"(
#version 460 core
#ifndef SMAA_PIXEL_SIZE
#define SMAA_PIXEL_SIZE vec2(1.0 / 800.0, 1.0 / 600.0)
#endif
#define SMAA_PRESET_ULTRA 1
#define SMAA_GLSL_4 1
#define SMAA_ONLY_COMPILE_PS 1
)"
SMAA core fragment shader.
Definition at line 15116 of file SMAA.cpp.
◆ smaa_edge_vert
const char* const smaa_edge_vert |
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constexpr |
Initial value:= R"(
layout (location = 0) in vec2 l_pos;
layout (location = 1) in vec2 l_texels;
out vec2 texcoord;
out vec4 offset[3];
out vec4 dummy2;
void main()
{
texcoord = l_texels;
gl_Position = vec4(l_pos, 0.0, 1.0);
vec4 dummy1 = vec4(0);
SMAAEdgeDetectionVS(dummy1, dummy2, texcoord, offset);
}
)"
SMAA edge vertex shader.
Definition at line 15131 of file SMAA.cpp.
◆ smaa_edge_frag
const char* const smaa_edge_frag |
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constexpr |
Initial value:= R"(
in vec2 texcoord;
in vec4 offset[3];
in vec4 dummy2;
out vec4 frag_colour;
uniform sampler2D neighbour_tex;
void main()
{
#if SMAA_PREDICATION == 1
frag_colour = SMAAColorEdgeDetectionPS(texcoord, offset, neighbour_tex, depthTex);
#else
frag_colour = SMAAColorEdgeDetectionPS(texcoord, offset, neighbour_tex);
#endif
}
)"
SMAA edge frag shader.
Definition at line 15152 of file SMAA.cpp.
◆ smaa_blend_vert
const char* const smaa_blend_vert |
|
constexpr |
Initial value:= R"(
layout (location = 0) in vec2 l_pos;
layout (location = 1) in vec2 l_texels;
out vec2 texcoord;
out vec2 pixcoord;
out vec4 offset[3];
out vec4 dummy2;
void main()
{
texcoord = l_texels;
gl_Position = vec4(l_pos, 0.0, 1.0);
vec4 dummy1 = vec4(0);
SMAABlendingWeightCalculationVS(dummy1, dummy2, texcoord, pixcoord, offset);
}
)"
Definition at line 15171 of file SMAA.cpp.
◆ smaa_blend_frag
const char* const smaa_blend_frag |
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constexpr |
Initial value:= R"(
in vec2 texcoord;
in vec2 pixcoord;
in vec4 offset[3];
in vec4 dummy2;
out vec4 frag_colour;
uniform sampler2D edge_tex;
uniform sampler2D area_tex;
uniform sampler2D search_tex;
void main()
{
frag_colour = SMAABlendingWeightCalculationPS(texcoord, pixcoord, offset, edge_tex, area_tex, search_tex, ivec4(0));
}
)"
Definition at line 15190 of file SMAA.cpp.
◆ smaa_neighbour_vert
const char* const smaa_neighbour_vert |
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constexpr |
Initial value:= R"(
layout (location = 0) in vec2 l_pos;
layout (location = 1) in vec2 l_texels;
out vec2 texcoord;
out vec4 offset[2];
out vec4 dummy2;
void main()
{
texcoord = l_texels;
gl_Position = vec4(l_pos, 0.0, 1.0);
vec4 dummy1 = vec4(0);
SMAANeighborhoodBlendingVS(dummy1, dummy2, texcoord, offset);
}
)"
Definition at line 15208 of file SMAA.cpp.
◆ smaa_neighbour_frag
const char* const smaa_neighbour_frag |
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constexpr |
Initial value:= R"(
in vec2 texcoord;
in vec4 offset[2];
in vec4 dummy2;
out vec4 frag_colour;
uniform sampler2D neighbour_tex;
uniform sampler2D blend_tex;
void main()
{
frag_colour = SMAANeighborhoodBlendingPS(texcoord, offset, neighbour_tex, blend_tex);
}
)"
Definition at line 15226 of file SMAA.cpp.
◆ smaa_core_part1
const char* const smaa_core_part1 |
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constexpr |
◆ smaa_core_part2
const char* const smaa_core_part2 |
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constexpr |
◆ smaa_core_part3
const char* const smaa_core_part3 |
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constexpr |
◆ smaa_core_part4
const char* const smaa_core_part4 |
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constexpr |