galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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AnimationSystem.hpp
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1
7
8#ifndef GALAXY_SYSTEMS_ANIMATIONSYSTEM_HPP_
9#define GALAXY_SYSTEMS_ANIMATIONSYSTEM_HPP_
10
12
13namespace galaxy
14{
15 namespace systems
16 {
20 class AnimationSystem final : public systems::System
21 {
22 public:
27
31 virtual ~AnimationSystem();
32
38 void update(entt::registry& registry) override;
39 };
40 } // namespace systems
41} // namespace galaxy
42
43#endif
Update entity animations.
void update(entt::registry &registry) override
Abstract implementation for updating the system. Use the manager to retreive your components.
virtual ~AnimationSystem()
Destructor.
Represents a system that operates on sets of components.
Definition System.hpp:24
Timer.hpp galaxy.
Definition Async.hpp:17