galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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galaxy::systems::AnimationSystem Class Referencefinal

Update entity animations. More...

#include <AnimationSystem.hpp>

+ Inheritance diagram for galaxy::systems::AnimationSystem:
+ Collaboration diagram for galaxy::systems::AnimationSystem:

Public Member Functions

 AnimationSystem ()
 Constructor.
 
virtual ~AnimationSystem ()
 Destructor.
 
void update (entt::registry &registry) override
 Abstract implementation for updating the system. Use the manager to retreive your components.
 

Detailed Description

Update entity animations.

Definition at line 20 of file AnimationSystem.hpp.

Constructor & Destructor Documentation

◆ AnimationSystem()

galaxy::systems::AnimationSystem::AnimationSystem ( )

Constructor.

Definition at line 19 of file AnimationSystem.cpp.

◆ ~AnimationSystem()

galaxy::systems::AnimationSystem::~AnimationSystem ( )
virtual

Destructor.

Definition at line 23 of file AnimationSystem.cpp.

Member Function Documentation

◆ update()

void galaxy::systems::AnimationSystem::update ( entt::registry & registry)
override

Abstract implementation for updating the system. Use the manager to retreive your components.

Parameters
EnTTregistry to process entities from.

Definition at line 27 of file AnimationSystem.cpp.


The documentation for this class was generated from the following files: