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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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#include <string>
#include <vector>
Go to the source code of this file.
Namespaces | |
namespace | galaxy |
Timer.hpp galaxy. | |
namespace | galaxy::log |
Functions | |
std::string | galaxy::log::gl_errcode_as_string (const int code) noexcept |
Convert a GL error code to a string. | |
std::vector< std::string > | galaxy::log::gl_get_all_errors () noexcept |
Returns all GL errors on stack. | |
void | galaxy::log::gl_add_error (const unsigned int source, const unsigned int type, const unsigned int id, const unsigned int severity, const int length, const char *buf) noexcept |
Insert a message into the OpenGL debug stack. | |