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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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This is the complete list of members for galaxy::Texture, including all inherited members.
bind() const noexcept | galaxy::Texture | |
destroy() | galaxy::Texture | |
handle() const noexcept | galaxy::Texture | |
height() const noexcept | galaxy::Texture | |
id() const noexcept | galaxy::Texture | |
load(const std::string &file) | galaxy::Texture | |
load_mem(std::span< std::uint8_t > buffer) | galaxy::Texture | |
m_handle | galaxy::Texture | private |
m_height | galaxy::Texture | private |
m_id | galaxy::Texture | private |
m_width | galaxy::Texture | private |
operator=(Texture &&) noexcept | galaxy::Texture | |
operator=(const Texture &)=delete | galaxy::Texture | private |
recreate() | galaxy::Texture | |
save(std::string_view file) | galaxy::Texture | |
set_anisotropy() const noexcept | galaxy::Texture | private |
set_filter() const noexcept | galaxy::Texture | private |
set_mode() const noexcept | galaxy::Texture | private |
Texture() | galaxy::Texture | |
Texture(Texture &&) noexcept | galaxy::Texture | |
Texture(const Texture &)=delete | galaxy::Texture | private |
unbind() const noexcept | galaxy::Texture | |
width() const noexcept | galaxy::Texture | |
~Texture() | galaxy::Texture |