galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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galaxy::Texture Member List

This is the complete list of members for galaxy::Texture, including all inherited members.

bind() const noexceptgalaxy::Texture
destroy()galaxy::Texture
handle() const noexceptgalaxy::Texture
height() const noexceptgalaxy::Texture
id() const noexceptgalaxy::Texture
load(const std::string &file)galaxy::Texture
load_mem(std::span< std::uint8_t > buffer)galaxy::Texture
m_handlegalaxy::Textureprivate
m_heightgalaxy::Textureprivate
m_idgalaxy::Textureprivate
m_widthgalaxy::Textureprivate
operator=(Texture &&) noexceptgalaxy::Texture
operator=(const Texture &)=deletegalaxy::Textureprivate
recreate()galaxy::Texture
save(std::string_view file)galaxy::Texture
set_anisotropy() const noexceptgalaxy::Textureprivate
set_filter() const noexceptgalaxy::Textureprivate
set_mode() const noexceptgalaxy::Textureprivate
Texture()galaxy::Texture
Texture(Texture &&) noexceptgalaxy::Texture
Texture(const Texture &)=deletegalaxy::Textureprivate
unbind() const noexceptgalaxy::Texture
width() const noexceptgalaxy::Texture
~Texture()galaxy::Texture