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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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This is the complete list of members for galaxy::Texture, including all inherited members.
| bind() const noexcept | galaxy::Texture | |
| destroy() | galaxy::Texture | |
| handle() const noexcept | galaxy::Texture | |
| height() const noexcept | galaxy::Texture | |
| id() const noexcept | galaxy::Texture | |
| load(const std::string &file) | galaxy::Texture | |
| load_mem(std::span< std::uint8_t > buffer) | galaxy::Texture | |
| m_handle | galaxy::Texture | private |
| m_height | galaxy::Texture | private |
| m_id | galaxy::Texture | private |
| m_width | galaxy::Texture | private |
| operator=(Texture &&) noexcept | galaxy::Texture | |
| operator=(const Texture &)=delete | galaxy::Texture | private |
| recreate() | galaxy::Texture | |
| save(std::string_view file) | galaxy::Texture | |
| set_anisotropy() const noexcept | galaxy::Texture | private |
| set_filter() const noexcept | galaxy::Texture | private |
| set_mode() const noexcept | galaxy::Texture | private |
| Texture() | galaxy::Texture | |
| Texture(Texture &&) noexcept | galaxy::Texture | |
| Texture(const Texture &)=delete | galaxy::Texture | private |
| unbind() const noexcept | galaxy::Texture | |
| width() const noexcept | galaxy::Texture | |
| ~Texture() | galaxy::Texture |