galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
Loading...
Searching...
No Matches
galaxy::Scene Member List

This is the complete list of members for galaxy::Scene, including all inherited members.

add_system(const std::string &system)galaxy::Scene
clear()galaxy::Scene
m_namegalaxy::Stateprotected
m_systemsgalaxy::Sceneprivate
name() const noexceptgalaxy::State
on_pop() overridegalaxy::Scenevirtual
on_push() overridegalaxy::Scenevirtual
operator=(const Scene &)=deletegalaxy::Sceneprivate
galaxy::State::operator=(State &&)=defaultgalaxy::State
galaxy::State::operator=(const State &)=defaultgalaxy::State
render()galaxy::Scene
Scene(const std::string &name) noexceptgalaxy::Scene
Scene()=deletegalaxy::Sceneprivate
Scene(const Scene &)=deletegalaxy::Sceneprivate
State(State &&)=defaultgalaxy::State
State(const State &)=defaultgalaxy::State
State(const std::string &name) noexceptgalaxy::Stateprotected
State()=deletegalaxy::Stateprivate
update(Registry &registry)galaxy::Scene
~Scene()galaxy::Scenevirtual
~State()=defaultgalaxy::Statevirtual