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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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This is the complete list of members for galaxy::Scene, including all inherited members.
add_system(const std::string &system) | galaxy::Scene | |
clear() | galaxy::Scene | |
m_name | galaxy::State | protected |
m_systems | galaxy::Scene | private |
name() const noexcept | galaxy::State | |
on_pop() override | galaxy::Scene | virtual |
on_push() override | galaxy::Scene | virtual |
operator=(const Scene &)=delete | galaxy::Scene | private |
galaxy::State::operator=(State &&)=default | galaxy::State | |
galaxy::State::operator=(const State &)=default | galaxy::State | |
render() | galaxy::Scene | |
Scene(const std::string &name) noexcept | galaxy::Scene | |
Scene()=delete | galaxy::Scene | private |
Scene(const Scene &)=delete | galaxy::Scene | private |
State(State &&)=default | galaxy::State | |
State(const State &)=default | galaxy::State | |
State(const std::string &name) noexcept | galaxy::State | protected |
State()=delete | galaxy::State | private |
update(Registry ®istry) | galaxy::Scene | |
~Scene() | galaxy::Scene | virtual |
~State()=default | galaxy::State | virtual |