galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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galaxy::Scene Member List

This is the complete list of members for galaxy::Scene, including all inherited members.

m_dispatchergalaxy::Sceneprivate
m_namegalaxy::Stateprotected
m_sysmangalaxy::Sceneprivate
name() const noexceptgalaxy::State
on_event(SDL_Event &event)galaxy::Scene
on_pop() overridegalaxy::Scenevirtual
on_push() overridegalaxy::Scenevirtual
operator=(const Scene &)=deletegalaxy::Sceneprivate
galaxy::State::operator=(State &&)=defaultgalaxy::State
galaxy::State::operator=(const State &)=defaultgalaxy::State
render()galaxy::Scene
Scene(const std::string &name) noexceptgalaxy::Scene
Scene()=deletegalaxy::Sceneprivate
Scene(const Scene &)=deletegalaxy::Sceneprivate
State(State &&)=defaultgalaxy::State
State(const State &)=defaultgalaxy::State
State(const std::string &name) noexceptgalaxy::Stateprotected
State()=deletegalaxy::Stateprivate
sys_man() noexceptgalaxy::Scene
update(EntityManager &em)galaxy::Scene
~Scene() noexceptgalaxy::Scenevirtual
~State()=defaultgalaxy::Statevirtual