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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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This is the complete list of members for galaxy::Scene, including all inherited members.
| add_system(const std::string &system) | galaxy::Scene | |
| clear() | galaxy::Scene | |
| m_name | galaxy::State | protected |
| m_systems | galaxy::Scene | private |
| name() const noexcept | galaxy::State | |
| on_pop() override | galaxy::Scene | virtual |
| on_push() override | galaxy::Scene | virtual |
| operator=(const Scene &)=delete | galaxy::Scene | private |
| galaxy::State::operator=(State &&)=default | galaxy::State | |
| galaxy::State::operator=(const State &)=default | galaxy::State | |
| render() | galaxy::Scene | |
| Scene(const std::string &name) noexcept | galaxy::Scene | |
| Scene()=delete | galaxy::Scene | private |
| Scene(const Scene &)=delete | galaxy::Scene | private |
| State(State &&)=default | galaxy::State | |
| State(const State &)=default | galaxy::State | |
| State(const std::string &name) noexcept | galaxy::State | protected |
| State()=delete | galaxy::State | private |
| update(Registry ®istry) | galaxy::Scene | |
| ~Scene() | galaxy::Scene | virtual |
| ~State()=default | galaxy::State | virtual |