galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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GaussianBlur.cpp File Reference
#include <glad/glad.h>
#include "galaxy/core/Config.hpp"
#include "galaxy/core/ServiceLocator.hpp"
#include "GaussianBlur.hpp"
+ Include dependency graph for GaussianBlur.cpp:

Go to the source code of this file.

Namespaces

namespace  galaxy
 Animated.cpp galaxy.
 
namespace  galaxy::graphics
 

Variables

constexpr const char *const gaussianblur_vert
 GaussianBlur.cpp galaxy.
 
constexpr const char *const gaussianblur_frag
 

Variable Documentation

◆ gaussianblur_vert

const char* const gaussianblur_vert
constexpr
Initial value:
= R"(
#version 460 core
layout (location = 0) in vec2 l_pos;
layout (location = 1) in vec2 l_texels;
void main()
{
gl_Position = vec4(l_pos, 0.0, 1.0);
}
)"

GaussianBlur.cpp galaxy.

Refer to LICENSE.txt for more details. Basic vertex shader.

Definition at line 18 of file GaussianBlur.cpp.

◆ gaussianblur_frag

const char* const gaussianblur_frag
constexpr

Definition at line 42 of file GaussianBlur.cpp.