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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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This is the complete list of members for galaxy::ShaderBuffer, including all inherited members.
| bind() const | galaxy::ShaderBuffer | |
| buffer(const unsigned int count, Object *data) | galaxy::ShaderBuffer | inline |
| clear() const | galaxy::ShaderBuffer | |
| destroy() | galaxy::ShaderBuffer | |
| id() const noexcept | galaxy::ShaderBuffer | |
| m_id | galaxy::ShaderBuffer | private |
| m_index | galaxy::ShaderBuffer | private |
| operator=(ShaderBuffer &&) noexcept | galaxy::ShaderBuffer | |
| operator=(const ShaderBuffer &)=delete | galaxy::ShaderBuffer | private |
| set_index(const GLBufferBinding index) | galaxy::ShaderBuffer | |
| ShaderBuffer() | galaxy::ShaderBuffer | |
| ShaderBuffer(const GLBufferBinding index) | galaxy::ShaderBuffer | |
| ShaderBuffer(ShaderBuffer &&) noexcept | galaxy::ShaderBuffer | |
| ShaderBuffer(const ShaderBuffer &)=delete | galaxy::ShaderBuffer | private |
| sub_buffer(const unsigned int offset, const unsigned int count, Object *data) | galaxy::ShaderBuffer | inline |
| unbind() const | galaxy::ShaderBuffer | |
| ~ShaderBuffer() | galaxy::ShaderBuffer |