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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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#include "galaxy/graphics/gl/Texture2D.hpp"
#include "galaxy/resource/Cache.hpp"
#include "galaxy/resource/Loader.hpp"
Go to the source code of this file.
Namespaces | |
namespace | galaxy |
Timer.hpp galaxy. | |
namespace | galaxy::resource |
Typedefs | |
using | galaxy::resource::Textures = Cache<graphics::Texture2D, Loader<graphics::Texture2D>> |
Abbreviation for texture cache. | |