galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Textures.hpp File Reference
#include "galaxy/graphics/gl/Texture2D.hpp"
#include "galaxy/resource/Cache.hpp"
#include "galaxy/resource/Loader.hpp"
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Namespaces

namespace  galaxy
 Timer.hpp galaxy.
 
namespace  galaxy::resource
 

Typedefs

using galaxy::resource::Textures = Cache<graphics::Texture2D, Loader<graphics::Texture2D>>
 Abbreviation for texture cache.