galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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galaxy::SceneManager Member List

This is the complete list of members for galaxy::SceneManager, including all inherited members.

add(const std::string &key, Args &&... args)galaxy::StateMachine< Scene >inline
clear()galaxy::SceneManager
get(const std::string &key) noexceptgalaxy::StateMachine< Scene >inline
has(const std::string &key) noexceptgalaxy::StateMachine< Scene >inline
m_entity_managergalaxy::SceneManagerprivate
m_stackgalaxy::StateMachine< Scene >protected
m_storagegalaxy::StateMachine< Scene >protected
Map typedefgalaxy::StateMachine< Scene >private
on_event(SDL_Event &event)galaxy::SceneManager
operator=(SceneManager &&)galaxy::SceneManager
operator=(const SceneManager &)=deletegalaxy::SceneManagerprivate
galaxy::StateMachine< Scene >::operator=(StateMachine< Stored > &&)galaxy::StateMachine< Scene >inline
pop() noexceptgalaxy::StateMachine< Scene >inline
pop_all() noexceptgalaxy::StateMachine< Scene >inline
push(const std::string &key) noexceptgalaxy::StateMachine< Scene >inline
remove(const std::string &key)galaxy::StateMachine< Scene >inline
render()galaxy::SceneManager
SceneManager() noexceptgalaxy::SceneManager
SceneManager(SceneManager &&)galaxy::SceneManager
SceneManager(const SceneManager &)=deletegalaxy::SceneManagerprivate
Stack typedefgalaxy::StateMachine< Scene >private
stack() noexceptgalaxy::StateMachine< Scene >inline
StateMachine() noexceptgalaxy::StateMachine< Scene >
StateMachine(StateMachine< Stored > &&)galaxy::StateMachine< Scene >inline
StateMachine(const StateMachine< Stored > &)=deletegalaxy::StateMachine< Scene >private
storage() noexceptgalaxy::StateMachine< Scene >inline
top() const noexceptgalaxy::StateMachine< Scene >inline
update()galaxy::SceneManager
~SceneManager()galaxy::SceneManagervirtual
~StateMachine()galaxy::StateMachine< Scene >inlinevirtual