galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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galaxy::resource::TextureAtlas Member List

This is the complete list of members for galaxy::resource::TextureAtlas, including all inherited members.

add(const std::string &file)galaxy::resource::TextureAtlas
add_from_vfs()galaxy::resource::TextureAtlas
clear()galaxy::resource::TextureAtlas
contains(const std::string &key)galaxy::resource::TextureAtlas
init()galaxy::resource::TextureAtlasprivate
keys()galaxy::resource::TextureAtlas
m_datagalaxy::resource::TextureAtlasprivate
m_max_bindingsgalaxy::resource::TextureAtlasprivate
m_sheetsgalaxy::resource::TextureAtlasprivate
m_sizegalaxy::resource::TextureAtlasprivate
m_transformgalaxy::resource::TextureAtlasprivate
m_vaogalaxy::resource::TextureAtlasprivate
map_x_texel(const Type x, const Type width)galaxy::resource::TextureAtlasinlinestatic
map_y_texel(const Type y, const Type height)galaxy::resource::TextureAtlasinlinestatic
operator=(TextureAtlas &&)=deletegalaxy::resource::TextureAtlasprivate
operator=(const TextureAtlas &)=deletegalaxy::resource::TextureAtlasprivate
query(const std::string &key)galaxy::resource::TextureAtlas
save()galaxy::resource::TextureAtlas
TextureAtlas()galaxy::resource::TextureAtlas
TextureAtlas(TextureAtlas &&)=deletegalaxy::resource::TextureAtlasprivate
TextureAtlas(const TextureAtlas &)=deletegalaxy::resource::TextureAtlasprivate
~TextureAtlas()galaxy::resource::TextureAtlasvirtual