galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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galaxy::StateMachine< Stored > Member List

This is the complete list of members for galaxy::StateMachine< Stored >, including all inherited members.

add(const std::string &key, Args &&... args)galaxy::StateMachine< Stored >inline
get(const std::string &key) noexceptgalaxy::StateMachine< Stored >inline
has(const std::string &key) noexceptgalaxy::StateMachine< Stored >inline
m_stackgalaxy::StateMachine< Stored >protected
m_storagegalaxy::StateMachine< Stored >protected
Map typedefgalaxy::StateMachine< Stored >private
operator=(StateMachine< Stored > &&)galaxy::StateMachine< Stored >inline
operator=(const StateMachine< Stored > &)=deletegalaxy::StateMachine< Stored >private
pop() noexceptgalaxy::StateMachine< Stored >inline
pop_all() noexceptgalaxy::StateMachine< Stored >inline
push(const std::string &key) noexceptgalaxy::StateMachine< Stored >inline
remove(const std::string &key)galaxy::StateMachine< Stored >inline
Stack typedefgalaxy::StateMachine< Stored >private
stack() noexceptgalaxy::StateMachine< Stored >inline
StateMachine() noexceptgalaxy::StateMachine< Stored >
StateMachine(StateMachine< Stored > &&)galaxy::StateMachine< Stored >inline
StateMachine(const StateMachine< Stored > &)=deletegalaxy::StateMachine< Stored >private
storage() noexceptgalaxy::StateMachine< Stored >inline
top() const noexceptgalaxy::StateMachine< Stored >inline
update()=0galaxy::StateMachine< Stored >pure virtual
~StateMachine()galaxy::StateMachine< Stored >inlinevirtual