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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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This is the complete list of members for galaxy::graphics::Animation, including all inherited members.
| Animation() | galaxy::graphics::Animation | |
| Animation(Animation &&) | galaxy::graphics::Animation | |
| Animation(const Animation &) | galaxy::graphics::Animation | |
| current() | galaxy::graphics::Animation | |
| frames() | galaxy::graphics::Animation | |
| index() const | galaxy::graphics::Animation | |
| load(const std::string &file) | galaxy::graphics::Animation | |
| m_frames | galaxy::graphics::Animation | private |
| m_index | galaxy::graphics::Animation | private |
| m_name | galaxy::graphics::Animation | |
| m_speed | galaxy::graphics::Animation | |
| next() | galaxy::graphics::Animation | |
| operator=(Animation &&) | galaxy::graphics::Animation | |
| operator=(const Animation &) | galaxy::graphics::Animation | |
| prev() | galaxy::graphics::Animation | |
| restart() | galaxy::graphics::Animation | |
| set_frames(const nlohmann::json &json) | galaxy::graphics::Animation | |
| set_frames(const meta::vector< Frame > &frames) | galaxy::graphics::Animation | |
| total() const | galaxy::graphics::Animation | |
| ~Animation() | galaxy::graphics::Animation |