galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Transform.cpp File Reference
#include <glm/gtc/type_ptr.hpp>
#include <nlohmann/json.hpp>
#include "galaxy/utils/Globals.hpp"
#include "Transform.hpp"
+ Include dependency graph for Transform.cpp:

Go to the source code of this file.

Namespaces

namespace  galaxy
 Animated.cpp galaxy.
 
namespace  galaxy::graphics
 

Variables

const constexpr auto identity_matrix = glm::mat4 {GALAXY_IDENTITY_MATRIX}
 Transform.cpp galaxy.
 
const constexpr auto rotation_vec = glm::vec3 {0.0f, 0.0f, 1.0f}
 

Variable Documentation

◆ identity_matrix

const constexpr auto identity_matrix = glm::mat4 {GALAXY_IDENTITY_MATRIX}
constexpr

Transform.cpp galaxy.

Refer to LICENSE.txt for more details.

Definition at line 15 of file Transform.cpp.

◆ rotation_vec

const constexpr auto rotation_vec = glm::vec3 {0.0f, 0.0f, 1.0f}
constexpr

Definition at line 16 of file Transform.cpp.