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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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#include <glm/gtc/type_ptr.hpp>
#include <nlohmann/json.hpp>
#include "galaxy/utils/Globals.hpp"
#include "Transform.hpp"
Go to the source code of this file.
Namespaces | |
namespace | galaxy |
Animated.cpp galaxy. | |
namespace | galaxy::graphics |
Variables | |
const constexpr auto | identity_matrix = glm::mat4 {GALAXY_IDENTITY_MATRIX} |
Transform.cpp galaxy. | |
const constexpr auto | rotation_vec = glm::vec3 {0.0f, 0.0f, 1.0f} |
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constexpr |
Transform.cpp galaxy.
Refer to LICENSE.txt for more details.
Definition at line 15 of file Transform.cpp.
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constexpr |
Definition at line 16 of file Transform.cpp.