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    galaxy 1.0.0
    
   Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering. 
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#include <glm/gtc/type_ptr.hpp>#include <nlohmann/json.hpp>#include "galaxy/utils/Globals.hpp"#include "Transform.hpp"
 Include dependency graph for Transform.cpp:Go to the source code of this file.
Namespaces | |
| namespace | galaxy | 
| Animated.cpp galaxy.  | |
| namespace | galaxy::graphics | 
Variables | |
| const constexpr auto | identity_matrix = glm::mat4 {GALAXY_IDENTITY_MATRIX} | 
| Transform.cpp galaxy.   | |
| const constexpr auto | rotation_vec = glm::vec3 {0.0f, 0.0f, 1.0f} | 
      
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  constexpr | 
Transform.cpp galaxy.
Refer to LICENSE.txt for more details.
Definition at line 15 of file Transform.cpp.
      
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  constexpr | 
Definition at line 16 of file Transform.cpp.