galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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galaxy::App Class Referencefinal

Base level class for any galaxy app. More...

#include <Application.hpp>

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Public Member Functions

 App (const std::string &config_file="config.json")
 Default constructor.
 
 ~App ()
 Destructor.
 
void run ()
 Loads the default appdata file.
 
void set_update_func (LoopFunc &&update)
 Use a custom update step in game loop.
 
void set_render_func (LoopFunc &&render)
 Use a custom rendering step in game loop.
 

Private Types

using LoopFunc = std::move_only_function<void(entt::dispatcher&, Window&, World&)>
 Defines a callback for update() or render() loops in app.run().
 

Private Member Functions

 App (const App &)=delete
 Copy constructor.
 
 App (App &&)=delete
 Move constructor.
 
Appoperator= (const App &)=delete
 Copy assignment operator.
 
Appoperator= (App &&)=delete
 Move assignment operator.
 
void setup_logging ()
 
void setup_async ()
 
void setup_config (std::string_view config_file)
 
void setup_platform ()
 
void setup_fs ()
 
void setup_rendering ()
 
void setup_events ()
 
void setup_meta ()
 
void setup_services ()
 
void setup_scripting ()
 

Private Attributes

LoopFunc m_update
 Update step in gameloop.
 
LoopFunc m_render
 Render step in gameloop.
 

Detailed Description

Base level class for any galaxy app.

Definition at line 24 of file Application.hpp.

Member Typedef Documentation

◆ LoopFunc

using galaxy::App::LoopFunc = std::move_only_function<void(entt::dispatcher&, Window&, World&)>
private

Defines a callback for update() or render() loops in app.run().

Definition at line 29 of file Application.hpp.

Constructor & Destructor Documentation

◆ App() [1/3]

galaxy::App::App ( const std::string & config_file = "config.json")
explicit

Default constructor.

Sets up the engine. You need to inherit this and call it from a subclass. Also calls std::srand(std::time(nullptr)) for you.

Parameters
config_fileFilepath of config file.

Definition at line 37 of file Application.cpp.

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◆ ~App()

galaxy::App::~App ( )

Destructor.

Definition at line 71 of file Application.cpp.

◆ App() [2/3]

galaxy::App::App ( const App & )
privatedelete

Copy constructor.

◆ App() [3/3]

galaxy::App::App ( App && )
privatedelete

Move constructor.

Member Function Documentation

◆ run()

void galaxy::App::run ( )

Loads the default appdata file.

Main game loop.

Definition at line 91 of file Application.cpp.

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◆ set_update_func()

void galaxy::App::set_update_func ( LoopFunc && update)

Use a custom update step in game loop.

Parameters
updateCallback.

Definition at line 155 of file Application.cpp.

◆ set_render_func()

void galaxy::App::set_render_func ( LoopFunc && render)

Use a custom rendering step in game loop.

Parameters
renderCallback.

Definition at line 160 of file Application.cpp.

◆ operator=() [1/2]

App & galaxy::App::operator= ( const App & )
privatedelete

Copy assignment operator.

◆ operator=() [2/2]

App & galaxy::App::operator= ( App && )
privatedelete

Move assignment operator.

◆ setup_logging()

void galaxy::App::setup_logging ( )
private

Definition at line 165 of file Application.cpp.

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◆ setup_async()

void galaxy::App::setup_async ( )
private

Definition at line 181 of file Application.cpp.

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◆ setup_config()

void galaxy::App::setup_config ( std::string_view config_file)
private

Definition at line 195 of file Application.cpp.

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◆ setup_platform()

void galaxy::App::setup_platform ( )
private

Definition at line 202 of file Application.cpp.

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◆ setup_fs()

void galaxy::App::setup_fs ( )
private

Definition at line 270 of file Application.cpp.

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◆ setup_rendering()

void galaxy::App::setup_rendering ( )
private

Definition at line 275 of file Application.cpp.

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◆ setup_events()

void galaxy::App::setup_events ( )
private

Definition at line 338 of file Application.cpp.

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◆ setup_meta()

void galaxy::App::setup_meta ( )
private

Definition at line 353 of file Application.cpp.

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◆ setup_services()

void galaxy::App::setup_services ( )
private

Definition at line 387 of file Application.cpp.

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◆ setup_scripting()

void galaxy::App::setup_scripting ( )
private

Definition at line 405 of file Application.cpp.

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Member Data Documentation

◆ m_update

LoopFunc galaxy::App::m_update
private

Update step in gameloop.

Definition at line 109 of file Application.hpp.

◆ m_render

LoopFunc galaxy::App::m_render
private

Render step in gameloop.

Definition at line 114 of file Application.hpp.


The documentation for this class was generated from the following files: