galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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galaxy::App Class Referencefinal

Base level class for any galaxy app. More...

#include <Application.hpp>

Collaboration diagram for galaxy::App:

Public Member Functions

 App (const std::string &config_file="config.json")
 Default constructor.
 ~App ()
 Destructor.
void run ()
 Loads the default appdata file.
void set_update_func (LoopFunc &&update)
 Use a custom update step in game loop.
void set_render_func (LoopFunc &&render)
 Use a custom rendering step in game loop.
SDL_Event & events () noexcept
 Get event data.

Private Types

using LoopFunc = std::move_only_function<void(App* app)>
 Defines a callback for update() or render() loops in app.run().

Private Member Functions

 App (const App &)=delete
 Copy constructor.
 App (App &&)=delete
 Move constructor.
App & operator= (const App &)=delete
 Copy assignment operator.
App & operator= (App &&)=delete
 Move assignment operator.
void setup_async ()
void setup_logging ()
void setup_config (std::string_view config_file)
void setup_platform ()
void setup_fs ()

Private Attributes

SDL_Event m_events
 Core event data.
LoopFunc m_update
 Update step in gameloop.
LoopFunc m_render
 Render step in gameloop.

Detailed Description

Base level class for any galaxy app.

Definition at line 21 of file Application.hpp.

Member Typedef Documentation

◆ LoopFunc

using galaxy::App::LoopFunc = std::move_only_function<void(App* app)>
private

Defines a callback for update() or render() loops in app.run().

Definition at line 26 of file Application.hpp.

Constructor & Destructor Documentation

◆ App() [1/3]

galaxy::App::App ( const std::string & config_file = "config.json")
explicit

Default constructor.

Sets up the engine. You need to inherit this and call it from a subclass. Also calls std::srand(std::time(nullptr)) for you.

Parameters
config_fileFilepath of config file.

Definition at line 44 of file Application.cpp.

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◆ ~App()

galaxy::App::~App ( )

Destructor.

Definition at line 66 of file Application.cpp.

◆ App() [2/3]

galaxy::App::App ( const App & )
privatedelete

Copy constructor.

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◆ App() [3/3]

galaxy::App::App ( App && )
privatedelete

Move constructor.

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Member Function Documentation

◆ run()

void galaxy::App::run ( )

Loads the default appdata file.

Main game loop.

Definition at line 86 of file Application.cpp.

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◆ set_update_func()

void galaxy::App::set_update_func ( LoopFunc && update)

Use a custom update step in game loop.

Parameters
updateCallback.

Definition at line 187 of file Application.cpp.

◆ set_render_func()

void galaxy::App::set_render_func ( LoopFunc && render)

Use a custom rendering step in game loop.

Parameters
renderCallback.

Definition at line 192 of file Application.cpp.

◆ events()

SDL_Event & galaxy::App::events ( )
noexcept

Get event data.

Returns
SDL_Event data.

Definition at line 197 of file Application.cpp.

◆ operator=() [1/2]

App & galaxy::App::operator= ( const App & )
privatedelete

Copy assignment operator.

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◆ operator=() [2/2]

App & galaxy::App::operator= ( App && )
privatedelete

Move assignment operator.

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◆ setup_async()

void galaxy::App::setup_async ( )
private

Definition at line 202 of file Application.cpp.

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◆ setup_logging()

void galaxy::App::setup_logging ( )
private

Definition at line 221 of file Application.cpp.

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◆ setup_config()

void galaxy::App::setup_config ( std::string_view config_file)
private

Definition at line 237 of file Application.cpp.

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◆ setup_platform()

void galaxy::App::setup_platform ( )
private

Definition at line 244 of file Application.cpp.

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◆ setup_fs()

void galaxy::App::setup_fs ( )
private

Definition at line 314 of file Application.cpp.

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Member Data Documentation

◆ m_events

SDL_Event galaxy::App::m_events
private

Core event data.

Definition at line 114 of file Application.hpp.

◆ m_update

LoopFunc galaxy::App::m_update
private

Update step in gameloop.

Definition at line 119 of file Application.hpp.

◆ m_render

LoopFunc galaxy::App::m_render
private

Render step in gameloop.

Definition at line 124 of file Application.hpp.


The documentation for this class was generated from the following files: