galaxy
1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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galaxy::World Member List
This is the complete list of members for
galaxy::World
, including all inherited members.
add
(const std::string &key, Args &&... args)
galaxy::StateMachine< Scene >
inline
clear
()
galaxy::World
get
(const std::string &key) noexcept
galaxy::StateMachine< Scene >
inline
has
(const std::string &key) noexcept
galaxy::StateMachine< Scene >
inline
m_registry
galaxy::World
private
m_stack
galaxy::StateMachine< Scene >
protected
m_storage
galaxy::StateMachine< Scene >
protected
Map
typedef
galaxy::StateMachine< Scene >
private
operator=
(World &&)
galaxy::World
operator=
(const World &)=delete
galaxy::World
private
galaxy::StateMachine< Scene >::operator=
(StateMachine< Stored > &&)
galaxy::StateMachine< Scene >
inline
pop
() noexcept
galaxy::StateMachine< Scene >
inline
pop_all
() noexcept
galaxy::StateMachine< Scene >
inline
push
(const std::string &key) noexcept
galaxy::StateMachine< Scene >
inline
remove
(const std::string &key)
galaxy::StateMachine< Scene >
inline
render
()
galaxy::World
Stack
typedef
galaxy::StateMachine< Scene >
private
stack
() noexcept
galaxy::StateMachine< Scene >
inline
StateMachine
() noexcept
galaxy::StateMachine< Scene >
StateMachine
(StateMachine< Stored > &&)
galaxy::StateMachine< Scene >
inline
StateMachine
(const StateMachine< Stored > &)=delete
galaxy::StateMachine< Scene >
private
storage
() noexcept
galaxy::StateMachine< Scene >
inline
top
() const noexcept
galaxy::StateMachine< Scene >
inline
update
() override
galaxy::World
virtual
World
() noexcept
galaxy::World
World
(World &&)
galaxy::World
World
(const World &)=delete
galaxy::World
private
~StateMachine
()
galaxy::StateMachine< Scene >
inline
virtual
~World
()
galaxy::World
virtual
Generated on Fri Sep 26 2025 09:07:32 for galaxy by
1.12.0