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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Classes | |
class | ConsoleSink |
Logs a message to the console. More... | |
class | FileSink |
class | Log |
Sink based logging system. More... | |
struct | LogMessage |
Parts of a log message to be passed to sinks. More... | |
class | Sink |
A source for log messages to be recorded to. More... | |
Enumerations | |
enum class | LogLevel : int { _INFO_ = 0 , _DEBUG_ = 1 , _WARNING_ = 2 , _ERROR_ = 3 , _FATAL_ = 4 } |
Used to determine filtering and colouring of log messages. More... | |
Functions | |
bool | physfs_check (const int code) noexcept |
Call a physfs function with error handling and logs a message for you. | |
bool | physfs_check (void *ptr) noexcept |
Call a physfs function with error handling and logs a message for you. | |
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noexcept |
Call a physfs function with error handling and logs a message for you.
code | The code returned by physfs function. |
Definition at line 18 of file PhysFSError.cpp.
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noexcept |
Call a physfs function with error handling and logs a message for you.
ptr | Pointer returned by physfs function. |
Definition at line 29 of file PhysFSError.cpp.