8#ifndef GALAXY_GRAPHICS_ENUMS_HPP_
9#define GALAXY_GRAPHICS_ENUMS_HPP_
GLAttributeBinding
Stores the location of shader attribute binding point for the VAO.
@ INDEX_POINT
Renderable uniform data index.
@ POSITION_POINT
Position data.
GLTextureFilter
Mipmap filtering.
@ NEAREST
Nearest-neighbour.
GLBufferBinding
Binding point for GPU buffers.
@ UNIFORMS
Shader uniforms.
@ TEXTURE_HANDLES
Bindless texture handle array.
@ CAMERA
Camera transform data.
GLBufferLocation
Stores the location of a buffer's location point for the VAO.
@ VERTEX_BUFFER_POINT
Normal VBO.