galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Enums.hpp File Reference
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Namespaces

namespace  galaxy
 Animated.cpp galaxy.
 

Enumerations

enum class  galaxy::GLAttributeBinding : unsigned int { galaxy::POSITION_POINT = 0u , galaxy::TEXEL_POINT = 1u , galaxy::INDEX_POINT = 2u }
 Stores the location of shader attribute binding point for the VAO. More...
 
enum class  galaxy::GLBufferLocation : unsigned int { galaxy::VERTEX_BUFFER_POINT = 0 }
 Stores the location of a buffer's location point for the VAO. More...
 
enum class  galaxy::GLBufferBinding : int { galaxy::TEXTURE_HANDLES = 0 , galaxy::CAMERA = 1 , galaxy::UNIFORMS = 2 }
 Binding point for GPU buffers. More...
 
enum class  galaxy::GLTextureFilter : short { galaxy::NEAREST = 0 , galaxy::BILINEAR = 1 , galaxy::TRILINEAR = 2 }
 Mipmap filtering. More...