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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Namespaces | |
| namespace | galaxy |
| Animated.cpp galaxy. | |
Enumerations | |
| enum class | galaxy::GLAttributeBinding : unsigned int { galaxy::POSITION_POINT = 0u , galaxy::TEXEL_POINT = 1u , galaxy::INDEX_POINT = 2u } |
| Stores the location of shader attribute binding point for the VAO. More... | |
| enum class | galaxy::GLBufferLocation : unsigned int { galaxy::VERTEX_BUFFER_POINT = 0 } |
| Stores the location of a buffer's location point for the VAO. More... | |
| enum class | galaxy::GLBufferBinding : int { galaxy::TEXTURE_HANDLES = 0 , galaxy::CAMERA = 1 , galaxy::UNIFORMS = 2 } |
| Binding point for GPU buffers. More... | |
| enum class | galaxy::GLTextureFilter : short { galaxy::NEAREST = 0 , galaxy::BILINEAR = 1 , galaxy::TRILINEAR = 2 } |
| Mipmap filtering. More... | |