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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Go to the source code of this file.
Namespaces | |
namespace | galaxy |
Animated.cpp galaxy. | |
Enumerations | |
enum class | galaxy::GLAttributeBinding : unsigned int { galaxy::POSITION_POINT = 0u , galaxy::TEXEL_POINT = 1u , galaxy::OFFSET_POINT = 2u } |
Stores the location of shader attribute binding point for the VAO. More... | |
enum class | galaxy::GLBufferBinding : unsigned int { galaxy::VERTEX_BUFFER_POINT = 0 , galaxy::INSTANCE_BUFFER_POINT = 1 } |
Stores the location of a buffer's binding point for the VAO. More... | |
enum class | galaxy::GLTextureFilter : short { galaxy::NEAREST , galaxy::BILINEAR , galaxy::TRILINEAR } |
Mipmap filtering. More... | |