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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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This is the complete list of members for galaxy::scene::Scene, including all inherited members.
add_system(const std::string &system) | galaxy::scene::Scene | |
deserialize(const nlohmann::json &json) override | galaxy::scene::Scene | virtual |
load() | galaxy::scene::Scene | |
m_name | galaxy::scene::Scene | private |
m_systems | galaxy::scene::Scene | private |
name() const noexcept | galaxy::scene::Scene | |
operator=(Serializable &&)=default | galaxy::fs::Serializable | virtual |
operator=(const Serializable &)=default | galaxy::fs::Serializable | virtual |
render() | galaxy::scene::Scene | |
Scene(const std::string &name) | galaxy::scene::Scene | |
Scene()=delete | galaxy::scene::Scene | private |
Serializable() | galaxy::fs::Serializable | protected |
serialize() override | galaxy::scene::Scene | virtual |
unload() | galaxy::scene::Scene | |
update(core::Registry ®istry) | galaxy::scene::Scene | |
~Scene() | galaxy::scene::Scene | virtual |
~Serializable() | galaxy::fs::Serializable | virtual |