8#ifndef GALAXY_GRAPHICS_RENDERDATA_HPP_
9#define GALAXY_GRAPHICS_RENDERDATA_HPP_
11#include <glm/mat4x4.hpp>
12#include <glm/vec4.hpp>
16#ifdef GALAXY_WIN_PLATFORM
58#ifdef GALAXY_WIN_PLATFORM
#define GALAXY_DISABLE_WARNING_POP
#define GALAXY_DISABLE_WARNING(x)
#define GALAXY_DISABLE_WARNING_PUSH
Macro for windows platform detection.
Uniform data passed to shader from entity.
glm::mat4 transform
Orthographic transform.
bool textured
Are we rendering as a texture.
glm::vec4 colour
Colour / tint.
bool point
Is this being rendered with GL_POINTS.