galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Video.cpp File Reference
#include <glad/glad.h>
#include "galaxy/core/ServiceLocator.hpp"
#include "galaxy/fs/VirtualFileSystem.hpp"
#include "galaxy/resource/embedded/VideoShader.hpp"
#include "galaxy/utils/Globals.hpp"
#include "Video.hpp"
+ Include dependency graph for Video.cpp:

Go to the source code of this file.

Namespaces

namespace  galaxy
 Animated.cpp galaxy.
 
namespace  galaxy::media
 

Functions

void galaxy::media::data_callback (ma_device *pDevice, void *pOutput, const void *pInput, ma_uint32 frameCount)
 

Variables

thread_local const float vertices [] = {0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f}
 Video.cpp galaxy.
 
thread_local const unsigned int indices [] = {0, 1, 2, 0, 2, 3}
 

Variable Documentation

◆ vertices

thread_local const float vertices[] = {0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f}

Video.cpp galaxy.

Refer to LICENSE.txt for more details.

Definition at line 19 of file Video.cpp.

◆ indices

thread_local const unsigned int indices[] = {0, 1, 2, 0, 2, 3}

Definition at line 21 of file Video.cpp.