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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Helper class to encapsulate our global settings we want to quickly access across app. More...
#include <Settings.hpp>
Static Public Member Functions | |
static auto | set_config_to_default (core::Config &config) -> void |
Restore all config settings to default. | |
static auto | set_settings_from_config (core::Config &config) -> void |
Set all our settings using the provided config file. | |
static auto | set_delta_time (const double dt) noexcept -> void |
Set galaxy delta time. | |
static auto | dt () noexcept -> double |
Get galaxy delta time. | |
static auto | ups () noexcept -> double |
Game updates per second, independant of FPS, see "fixed timestep gameloop". | |
static auto | window_width () noexcept -> int |
Window creation width. | |
static auto | window_height () noexcept -> int |
Window creation height. | |
static auto | window_title () noexcept -> const std::string & |
Window title. | |
static auto | window_icon () noexcept -> const std::string & |
Window icon file in vfs. | |
static auto | fullscreen () noexcept -> bool |
Window maximized state. | |
static auto | key_repeat () noexcept -> bool |
Enable if a keypress will dispatch a single or repeating events. | |
static auto | vsync () noexcept -> bool |
Vsync control. | |
static auto | msaa () noexcept -> bool |
Enable MSAA. | |
static auto | cursor_visible () noexcept -> bool |
Show/hide mouse cursor. | |
static auto | cursor_grabbed () noexcept -> bool |
Grab/release mouse cursor. | |
static auto | cursor_icon () noexcept -> const std::string & |
Cursor texture file in vfs. | |
static auto | cursor_icon_size () noexcept -> const sf::Vector2u & |
Cursor icon texture size. | |
static auto | cursor_hotspot () noexcept -> const sf::Vector2u & |
Cursor selector point (hotspot). | |
static auto | root_dir () noexcept -> std::filesystem::path |
Current root directory of application, unless it has been changed. | |
static auto | assets_dir () noexcept -> std::filesystem::path |
Main data directory. | |
static auto | editor_dir () noexcept -> std::filesystem::path |
Directory for editor specific stuff. | |
static auto | asset_pack () noexcept -> const std::string & |
Name of packed assets file. | |
static auto | use_loose_assets () noexcept -> bool |
Should asset data be read from pack or assets dir. | |
static auto | assets_dir_music () noexcept -> const std::string & |
Music asset location. | |
static auto | assets_dir_sfx () noexcept -> const std::string & |
SFX asset location. | |
static auto | assets_dir_voice () noexcept -> const std::string & |
Voice asset location. | |
static auto | assets_dir_font () noexcept -> const std::string & |
Font asset location. | |
static auto | assets_dir_script () noexcept -> const std::string & |
Scripts asset location. | |
static auto | assets_dir_shaders () noexcept -> const std::string & |
Shaders asset location. | |
static auto | assets_dir_animation () noexcept -> const std::string & |
Animation data location. | |
static auto | assets_dir_texture () noexcept -> const std::string & |
Textures asset location. | |
static auto | assets_dir_prefabs () noexcept -> const std::string & |
Prefab asset location. | |
static auto | assets_dir_maps () noexcept -> const std::string & |
Maps asset location. | |
static auto | assets_dir_video () noexcept -> const std::string & |
Video asset location. | |
static auto | assets_dir_ui () noexcept -> const std::string & |
UI asset location. | |
Static Private Attributes | |
static double | s_delta_time |
static double | s_ups |
static int | s_window_width |
static int | s_window_height |
static std::string | s_title |
static std::string | s_icon |
static bool | s_fullscreen |
static bool | s_key_repeat |
static bool | s_vsync |
static bool | s_msaa |
static bool | s_cursor_visible |
static bool | s_cursor_grabbed |
static std::string | s_cursor_icon |
static sf::Vector2u | s_cursor_icon_size |
static sf::Vector2u | s_cursor_hotspot |
static std::filesystem::path | s_assets_dir |
static std::filesystem::path | s_editor_dir |
static std::string | s_asset_pack |
static bool | s_use_loose_assets |
static std::string | s_assets_music |
static std::string | s_assets_sfx |
static std::string | s_assets_voice |
static std::string | s_assets_font |
static std::string | s_assets_script |
static std::string | s_assets_shaders |
static std::string | s_assets_animation |
static std::string | s_assets_texture |
static std::string | s_assets_prefabs |
static std::string | s_assets_maps |
static std::string | s_assets_video |
static std::string | s_assets_ui |
Helper class to encapsulate our global settings we want to quickly access across app.
Definition at line 20 of file Settings.hpp.
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Restore all config settings to default.
dt | Config option to restore defaults to. |
Definition at line 12 of file Settings.cpp.
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Set all our settings using the provided config file.
dt | Config option to set settings from. |
Definition at line 53 of file Settings.cpp.
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staticnoexcept |
Set galaxy delta time.
dt | Time lag from game loop. |
Definition at line 92 of file Settings.cpp.
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staticnodiscardnoexcept |
Get galaxy delta time.
Definition at line 97 of file Settings.cpp.
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staticnodiscardnoexcept |
Game updates per second, independant of FPS, see "fixed timestep gameloop".
Definition at line 102 of file Settings.cpp.
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staticnodiscardnoexcept |
Window creation width.
Definition at line 107 of file Settings.cpp.
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staticnodiscardnoexcept |
Window creation height.
Definition at line 112 of file Settings.cpp.
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staticnodiscardnoexcept |
Window title.
Definition at line 117 of file Settings.cpp.
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staticnodiscardnoexcept |
Window icon file in vfs.
Definition at line 122 of file Settings.cpp.
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staticnodiscardnoexcept |
Window maximized state.
Definition at line 127 of file Settings.cpp.
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staticnodiscardnoexcept |
Enable if a keypress will dispatch a single or repeating events.
Definition at line 132 of file Settings.cpp.
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staticnodiscardnoexcept |
Vsync control.
Definition at line 137 of file Settings.cpp.
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staticnodiscardnoexcept |
Enable MSAA.
Definition at line 142 of file Settings.cpp.
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staticnodiscardnoexcept |
Show/hide mouse cursor.
Definition at line 147 of file Settings.cpp.
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staticnodiscardnoexcept |
Grab/release mouse cursor.
Definition at line 152 of file Settings.cpp.
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staticnodiscardnoexcept |
Cursor texture file in vfs.
Definition at line 157 of file Settings.cpp.
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staticnodiscardnoexcept |
Cursor icon texture size.
Definition at line 162 of file Settings.cpp.
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staticnodiscardnoexcept |
Cursor selector point (hotspot).
Definition at line 167 of file Settings.cpp.
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staticnodiscardnoexcept |
Current root directory of application, unless it has been changed.
Definition at line 172 of file Settings.cpp.
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staticnodiscardnoexcept |
Main data directory.
Definition at line 177 of file Settings.cpp.
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staticnodiscardnoexcept |
Directory for editor specific stuff.
Definition at line 182 of file Settings.cpp.
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staticnodiscardnoexcept |
Name of packed assets file.
Definition at line 187 of file Settings.cpp.
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staticnodiscardnoexcept |
Should asset data be read from pack or assets dir.
Definition at line 192 of file Settings.cpp.
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staticnodiscardnoexcept |
Music asset location.
Definition at line 197 of file Settings.cpp.
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staticnodiscardnoexcept |
SFX asset location.
Definition at line 202 of file Settings.cpp.
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staticnodiscardnoexcept |
Voice asset location.
Definition at line 207 of file Settings.cpp.
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staticnodiscardnoexcept |
Font asset location.
Definition at line 212 of file Settings.cpp.
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staticnodiscardnoexcept |
Scripts asset location.
Definition at line 217 of file Settings.cpp.
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staticnodiscardnoexcept |
Shaders asset location.
Definition at line 222 of file Settings.cpp.
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staticnodiscardnoexcept |
Animation data location.
Definition at line 227 of file Settings.cpp.
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staticnodiscardnoexcept |
Textures asset location.
Definition at line 232 of file Settings.cpp.
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staticnodiscardnoexcept |
Prefab asset location.
Definition at line 237 of file Settings.cpp.
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staticnodiscardnoexcept |
Maps asset location.
Definition at line 242 of file Settings.cpp.
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staticnodiscardnoexcept |
Video asset location.
Definition at line 247 of file Settings.cpp.
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staticnodiscardnoexcept |
UI asset location.
Definition at line 252 of file Settings.cpp.
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Definition at line 239 of file Settings.hpp.
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