galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Settings.cpp
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1
7
8#include <entt/locator/locator.hpp>
9
12
13#include "Settings.hpp"
14
15#ifdef GALAXY_WIN_PLATFORM
19#endif
20
21namespace galaxy
22{
24 {
25 auto& config = entt::locator<Config>::value();
26
27 config.restore<int>("width", 1920, "window");
28 config.restore<int>("height", 1080, "window");
29 config.restore<std::string>("icon", "", "window");
30 config.restore<bool>("fullscreen", false, "window");
31 config.restore<bool>("maximized", true, "window");
32 config.restore<bool>("vsync", false, "window");
33 config.restore<bool>("resizable", true, "window");
34 config.restore<bool>("border", true, "window");
35
36 config.restore<bool>("mouse_grabbed", false, "mouse");
37 config.restore<bool>("cursor_show", true, "mouse");
38 config.restore<std::string>("cursor_icon", "", "mouse");
39 config.restore<int>("x", 0, "mouse.cursor_hotspot");
40 config.restore<int>("y", 0, "mouse.cursor_hotspot");
41
42 config.restore<int>("audio_freq", 44100, "audio");
43
44 config.restore<int>("ansiotrophy", 0, "graphics");
45 config.restore<bool>("mipmap", true, "graphics");
46 config.restore<std::string>("texture_filter", "NEAREST", "graphics");
47
48 config.restore<std::string>("title", "galaxy app", "meta");
49 config.restore<std::string>("version", "1.0", "meta");
50 config.restore<std::string>("identifier", "com.galaxy.app", "meta");
51 config.restore<std::string>("creator", "reworks", "meta");
52 config.restore<std::string>("copyright", "2025+ reworks", "meta");
53 config.restore<std::string>("website", "https://reworks-org.github.io/galaxy/", "meta");
54
55 config.restore<std::string>("assets_dir", "assets/", "fs");
56 config.restore<std::string>("editor_dir", "editor/", "fs");
57 config.restore<std::string>("asset_pack", "assets.galaxy", "fs");
58 config.restore<bool>("use_loose_assets", true, "fs");
59 config.restore<std::string>("assets_music", "music/", "fs");
60 config.restore<std::string>("assets_sfx", "sfx/", "fs");
61 config.restore<std::string>("assets_voice", "voice/", "fs");
62 config.restore<std::string>("assets_font", "fonts/", "fs");
63 config.restore<std::string>("assets_script", "scripts/", "fs");
64 config.restore<std::string>("assets_shaders", "shaders/", "fs");
65 config.restore<std::string>("assets_animation", "animations/", "fs");
66 config.restore<std::string>("assets_texture", "textures/", "fs");
67 config.restore<std::string>("assets_prefabs", "prefabs/", "fs");
68 config.restore<std::string>("assets_maps", "maps/", "fs");
69 config.restore<std::string>("assets_video", "video/", "fs");
70 config.restore<std::string>("assets_ui", "ui/", "fs");
71
72 config.save();
73 }
74
76 {
77 auto& config = entt::locator<Config>::value();
78
79 s_window_width = *config.get<int>("width", "window");
80 s_window_height = *config.get<int>("height", "window");
81 s_window_icon = *config.get<std::string>("icon", "window");
82 s_fullscreen = *config.get<bool>("fullscreen", "window");
83 s_maximized = *config.get<bool>("maximized", "window");
84 s_vsync = *config.get<bool>("vsync", "window");
85 s_resizable = *config.get<bool>("resizable", "window");
86 s_border = *config.get<bool>("border", "window");
87
88 s_mouse_grabbed = *config.get<bool>("mouse_grabbed", "mouse");
89 s_cursor_show = *config.get<bool>("cursor_show", "mouse");
90 s_cursor_icon = *config.get<std::string>("cursor_icon", "mouse");
91 s_cursor_hotspot.x = *config.get<int>("x", "mouse.cursor_hotspot");
92 s_cursor_hotspot.y = *config.get<int>("y", "mouse.cursor_hotspot");
93
94 s_audio_freq = *config.get<int>("audio_freq", "audio");
95
96 s_ansio = *config.get<int>("ansiotrophy", "graphics");
97 s_mipmap = *config.get<bool>("mipmap", "graphics");
98 s_filtering = *config.get<std::string>("texture_filter", "graphics").and_then([](std::string_view filter) {
99 return magic_enum::enum_cast<GLTextureFilter>(filter);
100 });
101
102 s_title = *config.get<std::string>("title", "meta");
103 s_version = *config.get<std::string>("version", "meta");
104 s_identifier = *config.get<std::string>("identifier", "meta");
105 s_creator = *config.get<std::string>("creator", "meta");
106 s_copyright = *config.get<std::string>("copyright", "meta");
107 s_website = *config.get<std::string>("website", "meta");
108
109 s_assets_dir = *config.get<std::string>("assets_dir", "fs");
110 s_editor_dir = *config.get<std::string>("editor_dir", "fs");
111 s_asset_pack = *config.get<std::string>("asset_pack", "fs");
112 s_use_loose_assets = *config.get<bool>("use_loose_assets", "fs");
113 s_assets_music = *config.get<std::string>("assets_music", "fs");
114 s_assets_sfx = *config.get<std::string>("assets_sfx", "fs");
115 s_assets_voice = *config.get<std::string>("assets_voice", "fs");
116 s_assets_font = *config.get<std::string>("assets_font", "fs");
117 s_assets_script = *config.get<std::string>("assets_script", "fs");
118 s_assets_shaders = *config.get<std::string>("assets_shaders", "fs");
119 s_assets_animation = *config.get<std::string>("assets_animation", "fs");
120 s_assets_texture = *config.get<std::string>("assets_texture", "fs");
121 s_assets_prefabs = *config.get<std::string>("assets_prefabs", "fs");
122 s_assets_maps = *config.get<std::string>("assets_maps", "fs");
123 s_assets_video = *config.get<std::string>("assets_video", "fs");
124 s_assets_ui = *config.get<std::string>("assets_ui", "fs");
125 }
126
127 auto Settings::window_width() noexcept -> int
128 {
129 return s_window_width;
130 }
131
132 auto Settings::window_height() noexcept -> int
133 {
134 return s_window_height;
135 }
136
137 auto Settings::window_icon() noexcept -> const std::string&
138 {
139 return s_window_icon;
140 }
141
142 auto Settings::fullscreen() noexcept -> bool
143 {
144 return s_fullscreen;
145 }
146
147 auto Settings::maximized() noexcept -> bool
148 {
149 return s_maximized;
150 }
151
152 auto Settings::vsync() noexcept -> bool
153 {
154 return s_vsync;
155 }
156
157 auto Settings::window_resizable() noexcept -> bool
158 {
159 return s_resizable;
160 }
161
162 auto Settings::window_border() noexcept -> bool
163 {
164 return s_border;
165 }
166
167 auto Settings::mouse_grabbed() noexcept -> bool
168 {
169 return s_mouse_grabbed;
170 }
171
172 auto Settings::cursor_show() noexcept -> bool
173 {
174 return s_cursor_show;
175 }
176
177 auto Settings::cursor_icon() noexcept -> const std::string&
178 {
179 return s_cursor_icon;
180 }
181
182 auto Settings::cursor_hotspot() noexcept -> const glm::ivec2&
183 {
184 return s_cursor_hotspot;
185 }
186
187 auto Settings::audio_freq() noexcept -> int
188 {
189 return s_audio_freq;
190 }
191
192 auto Settings::ansiotrophy() noexcept -> int
193 {
194 return s_ansio;
195 }
196
197 auto Settings::mipmap() noexcept -> bool
198 {
199 return s_mipmap;
200 }
201
203 {
204 return s_filtering;
205 }
206
207 auto Settings::title() noexcept -> const std::string&
208 {
209 return s_title;
210 }
211
212 auto Settings::version() noexcept -> const std::string&
213 {
214 return s_version;
215 }
216
217 auto Settings::identifier() noexcept -> const std::string&
218 {
219 return s_identifier;
220 }
221
222 auto Settings::creator() noexcept -> const std::string&
223 {
224 return s_creator;
225 }
226
227 auto Settings::copyright() noexcept -> const std::string&
228 {
229 return s_copyright;
230 }
231
232 auto Settings::website() noexcept -> const std::string&
233 {
234 return s_website;
235 }
236
237 auto Settings::log_dir() noexcept -> const std::string&
238 {
239 static std::string log_dir = "logs/";
240 return log_dir;
241 }
242
243 auto Settings::root_dir() noexcept -> std::filesystem::path
244 {
245 return std::filesystem::current_path();
246 }
247
248 auto Settings::assets_dir() noexcept -> std::filesystem::path
249 {
250 return s_assets_dir;
251 }
252
253 auto Settings::editor_dir() noexcept -> std::filesystem::path
254 {
255 return s_editor_dir;
256 }
257
258 auto Settings::asset_pack() noexcept -> const std::string&
259 {
260 return s_asset_pack;
261 }
262
263 auto Settings::use_loose_assets() noexcept -> bool
264 {
265 return s_use_loose_assets;
266 }
267
268 auto Settings::assets_dir_music() noexcept -> const std::string&
269 {
270 return s_assets_music;
271 }
272
273 auto Settings::assets_dir_sfx() noexcept -> const std::string&
274 {
275 return s_assets_sfx;
276 }
277
278 auto Settings::assets_dir_voice() noexcept -> const std::string&
279 {
280 return s_assets_voice;
281 }
282
283 auto Settings::assets_dir_font() noexcept -> const std::string&
284 {
285 return s_assets_font;
286 }
287
288 auto Settings::assets_dir_script() noexcept -> const std::string&
289 {
290 return s_assets_script;
291 }
292
293 auto Settings::assets_dir_shaders() noexcept -> const std::string&
294 {
295 return s_assets_shaders;
296 }
297
298 auto Settings::assets_dir_animation() noexcept -> const std::string&
299 {
300 return s_assets_animation;
301 }
302
303 auto Settings::assets_dir_texture() noexcept -> const std::string&
304 {
305 return s_assets_texture;
306 }
307
308 auto Settings::assets_dir_prefabs() noexcept -> const std::string&
309 {
310 return s_assets_prefabs;
311 }
312
313 auto Settings::assets_dir_maps() noexcept -> const std::string&
314 {
315 return s_assets_maps;
316 }
317
318 auto Settings::assets_dir_video() noexcept -> const std::string&
319 {
320 return s_assets_video;
321 }
322
323 auto Settings::assets_dir_ui() noexcept -> const std::string&
324 {
325 return s_assets_ui;
326 }
327} // namespace galaxy
328
329#ifdef GALAXY_WIN_PLATFORM
331#endif
#define GALAXY_DISABLE_WARNING_POP
Definition Pragma.hpp:57
#define GALAXY_DISABLE_WARNING(x)
Definition Pragma.hpp:58
#define GALAXY_DISABLE_WARNING_PUSH
Macro for windows platform detection.
Definition Pragma.hpp:56
Animated.cpp galaxy.
Definition Animated.cpp:16
GLTextureFilter
Mipmap filtering.
Definition Enums.hpp:54
STL namespace.
static bool s_vsync
Definition Settings.hpp:363
static auto window_icon() noexcept -> const std::string &
Window icon file in vfs.
Definition Settings.cpp:137
static std::string s_asset_pack
Definition Settings.hpp:387
static auto root_dir() noexcept -> std::filesystem::path
Current root directory of application, unless it has been changed.
Definition Settings.cpp:243
static std::string s_title
Definition Settings.hpp:378
static std::string s_assets_video
Definition Settings.hpp:399
static std::string s_assets_prefabs
Definition Settings.hpp:397
static std::string s_assets_music
Definition Settings.hpp:389
static auto window_height() noexcept -> int
Window creation height.
Definition Settings.cpp:132
static auto log_dir() noexcept -> const std::string &
Current root directory of application, unless it has been changed.
Definition Settings.cpp:237
static auto ansiotrophy() noexcept -> int
Ansiotropic filtering level.
Definition Settings.cpp:192
static auto fullscreen() noexcept -> bool
Is window started fullscreen.
Definition Settings.cpp:142
static auto assets_dir_prefabs() noexcept -> const std::string &
Prefab asset location.
Definition Settings.cpp:308
static auto copyright() noexcept -> const std::string &
Copyright message.
Definition Settings.cpp:227
static auto assets_dir_texture() noexcept -> const std::string &
Textures asset location.
Definition Settings.cpp:303
static auto vsync() noexcept -> bool
Vsync control.
Definition Settings.cpp:152
static auto assets_dir_voice() noexcept -> const std::string &
Voice asset location.
Definition Settings.cpp:278
static std::string s_cursor_icon
Definition Settings.hpp:369
static int s_window_height
Definition Settings.hpp:359
static auto mipmap() noexcept -> bool
Mipmapping.
Definition Settings.cpp:197
static auto window_width() noexcept -> int
Window creation width.
Definition Settings.cpp:127
static bool s_use_loose_assets
Definition Settings.hpp:388
static auto assets_dir_shaders() noexcept -> const std::string &
Shaders asset location.
Definition Settings.cpp:293
static std::string s_assets_sfx
Definition Settings.hpp:390
static std::string s_copyright
Definition Settings.hpp:382
static auto window_border() noexcept -> bool
Controls if a window has a border around it (including titlebar).
Definition Settings.cpp:162
static std::string s_assets_script
Definition Settings.hpp:393
static auto assets_dir_ui() noexcept -> const std::string &
UI asset location.
Definition Settings.cpp:323
static auto set_settings_from_config() -> void
Set all our settings using the provided config file.
Definition Settings.cpp:75
static auto use_loose_assets() noexcept -> bool
Should asset data be read from pack or assets dir.
Definition Settings.cpp:263
static std::string s_assets_texture
Definition Settings.hpp:396
static bool s_resizable
Definition Settings.hpp:364
static auto assets_dir_animation() noexcept -> const std::string &
Animation data location.
Definition Settings.cpp:298
static auto assets_dir_script() noexcept -> const std::string &
Scripts asset location.
Definition Settings.cpp:288
static auto assets_dir_music() noexcept -> const std::string &
Music asset location.
Definition Settings.cpp:268
static int s_window_width
Definition Settings.hpp:358
static auto window_resizable() noexcept -> bool
Is the window resizable.
Definition Settings.cpp:157
static auto identifier() noexcept -> const std::string &
Game identifier i.e. com.galaxy.app.
Definition Settings.cpp:217
static bool s_fullscreen
Definition Settings.hpp:361
static auto maximized() noexcept -> bool
Is window started maximized?
Definition Settings.cpp:147
static auto texture_filter() noexcept -> GLTextureFilter
Texture filtering type.
Definition Settings.cpp:202
static auto title() noexcept -> const std::string &
Game title.
Definition Settings.cpp:207
static std::string s_creator
Definition Settings.hpp:381
static std::string s_assets_voice
Definition Settings.hpp:391
static int s_ansio
Definition Settings.hpp:374
static auto cursor_show() noexcept -> bool
Is the mouse cursor visible or not.
Definition Settings.cpp:172
static bool s_mouse_grabbed
Definition Settings.hpp:367
static auto assets_dir() noexcept -> std::filesystem::path
Main data directory.
Definition Settings.cpp:248
static auto cursor_hotspot() noexcept -> const glm::ivec2 &
Cursor selector point (hotspot).
Definition Settings.cpp:182
static auto asset_pack() noexcept -> const std::string &
Name of packed assets file.
Definition Settings.cpp:258
static std::filesystem::path s_assets_dir
Definition Settings.hpp:385
static auto version() noexcept -> const std::string &
Game semver.
Definition Settings.cpp:212
static auto audio_freq() noexcept -> int
Set audio frequency to use with SDL.
Definition Settings.cpp:187
static auto mouse_grabbed() noexcept -> bool
Is the cursor grabbed.
Definition Settings.cpp:167
static std::string s_assets_maps
Definition Settings.hpp:398
static auto website() noexcept -> const std::string &
Website URL.
Definition Settings.cpp:232
static auto assets_dir_sfx() noexcept -> const std::string &
SFX asset location.
Definition Settings.cpp:273
static auto assets_dir_maps() noexcept -> const std::string &
Maps asset location.
Definition Settings.cpp:313
static bool s_maximized
Definition Settings.hpp:362
static std::string s_assets_shaders
Definition Settings.hpp:394
static bool s_cursor_show
Definition Settings.hpp:368
static GLTextureFilter s_filtering
Definition Settings.hpp:376
static std::string s_assets_animation
Definition Settings.hpp:395
static std::filesystem::path s_editor_dir
Definition Settings.hpp:386
static auto set_config_to_default() -> void
Restore all config settings to default.
Definition Settings.cpp:23
static std::string s_assets_font
Definition Settings.hpp:392
static std::string s_assets_ui
Definition Settings.hpp:400
static bool s_mipmap
Definition Settings.hpp:375
static auto editor_dir() noexcept -> std::filesystem::path
Directory for editor specific stuff.
Definition Settings.cpp:253
static std::string s_website
Definition Settings.hpp:383
static auto assets_dir_video() noexcept -> const std::string &
Video asset location.
Definition Settings.cpp:318
static std::string s_version
Definition Settings.hpp:379
static auto cursor_icon() noexcept -> const std::string &
Cursor texture file in vfs.
Definition Settings.cpp:177
static bool s_border
Definition Settings.hpp:365
static glm::ivec2 s_cursor_hotspot
Definition Settings.hpp:370
static auto assets_dir_font() noexcept -> const std::string &
Font asset location.
Definition Settings.cpp:283
static auto creator() noexcept -> const std::string &
Owner.
Definition Settings.cpp:222
static int s_audio_freq
Definition Settings.hpp:372
static std::string s_window_icon
Definition Settings.hpp:360
static std::string s_identifier
Definition Settings.hpp:380