13#include "galaxy/core/ServiceLocator.hpp"
22 layout (location = 0) in vec2 l_pos;
23 layout (location = 1) in vec2 l_texels;
27 gl_Position = vec4(l_pos, 0.0, 1.0);
67 out vec4 io_frag_colour;
69 uniform float u_amount;
70 uniform sampler2D u_texture;
74 vec2 tex_size = textureSize(u_texture, 0).xy;
75 vec2 frag_coord = gl_FragCoord.xy;
76 vec2 tex_coord = frag_coord / tex_size;
78 float neighbour = u_amount * -1.0;
79 float center = u_amount * 4.0 + 1.0;
82 texture(u_texture, (frag_coord + vec2( 0, 1)) / tex_size).rgb * neighbour
83 + texture(u_texture, (frag_coord + vec2(-1, 0)) / tex_size).rgb * neighbour
84 + texture(u_texture, (frag_coord + vec2( 0, 0)) / tex_size).rgb * center
85 + texture(u_texture, (frag_coord + vec2( 1, 0)) / tex_size).rgb * neighbour
86 + texture(u_texture, (frag_coord + vec2( 0, -1)) / tex_size).rgb * neighbour;
88 io_frag_colour = vec4(sharpen, texture(u_texture, tex_coord).a);
119 glActiveTexture(GL_TEXTURE0);
120 glBindTexture(GL_TEXTURE_2D, input);
121 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
128 m_amount = std::clamp(amount, 0.0f, 10.0f);
139 return core::ServiceLocator<core::Config>::ref().get<
bool>(
"sharpen",
"graphics.effects");
constexpr const char *const sharpen_frag
Sharpen fragment shader.
constexpr const char *const sharpen_vert
Sharpen.cpp galaxy.
void create(const int width, const int height)
Create framebuffer and texture.
unsigned int texture() const
Gets framebuffer texture.
void recreate(const int width=-1, const int height=-1)
Destroy and re-create framebuffer.
void bind(bool clear=true)
Activate context.
bool parse(const std::string &src)
Loads a combined raw shader.
void set_uniform(const std::string &name, const Uniforms &... args)
Specialized variadic template for setting shader uniforms.
void compile()
Compiles shader into GPU mem.
void bind() const
Make active shader.
Shader m_shader
Shader for post processing effect.
void set_amount(const float amount)
Set sharpening amount.
unsigned int render(const unsigned int input) override
Render effect to input texture.
Sharpen()=delete
Constructor.
float m_amount
Sharpening amount.
void resize(const int width, const int height) override
Resize framebuffers.
RenderTexture m_fb
Framebuffer to render effect to.
bool is_enabled() override
Is this effect enabled?
float get_amount() const
Get sharpening amount.