galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Sharpen.hpp
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1
7
8#ifndef GALAXY_GRAPHICS_POST_SHARPEN_HPP_
9#define GALAXY_GRAPHICS_POST_SHARPEN_HPP_
10
14
15namespace galaxy
16{
17 namespace graphics
18 {
24 class Sharpen final : public PostEffect
25 {
26 public:
33 Sharpen(const int width, const int height);
34
38 virtual ~Sharpen() = default;
39
46 void resize(const int width, const int height) override;
47
55 [[nodiscard]]
56 unsigned int render(const unsigned int input) override;
57
63 void set_amount(const float amount);
64
70 [[nodiscard]]
71 float get_amount() const;
72
78 [[nodiscard]]
79 bool is_enabled() override;
80
81 private:
85 Sharpen() = delete;
86
87 private:
92
97
101 float m_amount;
102 };
103 } // namespace graphics
104} // namespace galaxy
105
106#endif
Manages post processing effects to apply to combined scene.
Draw to an opengl texture instead of the screen.
OpenGL Shader Program.
Definition Shader.hpp:29
Sharpening effect.
Definition Sharpen.hpp:25
Shader m_shader
Shader for post processing effect.
Definition Sharpen.hpp:91
void set_amount(const float amount)
Set sharpening amount.
Definition Sharpen.cpp:126
unsigned int render(const unsigned int input) override
Render effect to input texture.
Definition Sharpen.cpp:114
Sharpen()=delete
Constructor.
virtual ~Sharpen()=default
Destructor.
float m_amount
Sharpening amount.
Definition Sharpen.hpp:101
void resize(const int width, const int height) override
Resize framebuffers.
Definition Sharpen.cpp:109
RenderTexture m_fb
Framebuffer to render effect to.
Definition Sharpen.hpp:96
bool is_enabled() override
Is this effect enabled?
Definition Sharpen.cpp:137
float get_amount() const
Get sharpening amount.
Definition Sharpen.cpp:132
Animated.cpp galaxy.
Definition Animated.cpp:16