galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
Loading...
Searching...
No Matches
Application.cpp File Reference
#include <format>
#include <BS_thread_pool.hpp>
#include <entt/signal/dispatcher.hpp>
#include <glad/glad.h>
#include <mimalloc.h>
#include <SDL3/SDL.h>
#include <sol/sol.hpp>
#include "galaxy/core/Config.hpp"
#include "galaxy/core/Window.hpp"
#include "galaxy/core/Settings.hpp"
#include "galaxy/fs/VirtualFileSystem.hpp"
#include "galaxy/graphics/gl/Sampler.hpp"
#include "galaxy/input/Keyboard.hpp"
#include "galaxy/input/Mouse.hpp"
#include "galaxy/logging/ConsoleSink.hpp"
#include "galaxy/logging/FileSink.hpp"
#include "galaxy/logging/Log.hpp"
#include "galaxy/lua/Lua.hpp"
#include "galaxy/meta/SystemFactory.hpp"
#include "galaxy/platform/Platform.hpp"
#include "galaxy/scene/SceneManager.hpp"
#include "galaxy/time/Time.hpp"
#include "Application.hpp"
+ Include dependency graph for Application.cpp:

Go to the source code of this file.

Namespaces

namespace  galaxy
 Application.hpp galaxy.
 

Macros

#define BS_THREAD_POOL_NATIVE_EXTENSIONS
 Application.cpp galaxy.
 

Macro Definition Documentation

◆ BS_THREAD_POOL_NATIVE_EXTENSIONS

#define BS_THREAD_POOL_NATIVE_EXTENSIONS

Application.cpp galaxy.

Refer to LICENSE.txt for more details.

Definition at line 8 of file Application.cpp.