galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Lua.hpp
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1
7
8#ifndef GALAXY_SCRIPTING_LUA_HPP_
9#define GALAXY_SCRIPTING_LUA_HPP_
10
11namespace galaxy
12{
16 class Lua
17 {
18 public:
22 ~Lua() = default;
23
27 static void inject() noexcept;
28
29 private:
33 Lua() = delete;
34
38 static void inject_core() noexcept;
39
43 static void inject_entt() noexcept;
44
48 static void inject_events() noexcept;
49
53 static void inject_entity() noexcept;
54
58 static void inject_fs() noexcept;
59
63 static void inject_glm() noexcept;
64
68 static void inject_graphics() noexcept;
69
73 static void inject_input() noexcept;
74
78 static void inject_logging() noexcept;
79
83 static void inject_math() noexcept;
84
88 static void inject_platform() noexcept;
89
93 static void inject_scene() noexcept;
94
98 static void inject_services() noexcept;
99
103 static void inject_state() noexcept;
104
108 static void inject_systems() noexcept;
109
113 static void inject_time() noexcept;
114
118 static void inject_utils() noexcept;
119 };
120} // namespace galaxy
121
122/*
123
124
128void inject_nuklear();
129
133void inject_components();
134
138void inject_flags();
139
143void inject_map();
144
148void inject_mem();
149
153void inject_resource();
154
155*/
156
157#endif
Just a wrapper around static injection functions.
Definition Lua.hpp:17
static void inject_entity() noexcept
Inject galaxy entity management into Lua.
Definition LuaEntity.cpp:18
static void inject_time() noexcept
Register galaxy time support functions into Lua.
Definition LuaTime.cpp:19
static void inject_state() noexcept
Injects galaxy state machine requirements into lua.
Definition LuaState.cpp:17
static void inject_systems() noexcept
Injects galaxy system management into Lua.
static void inject_scene() noexcept
Injects galaxy scene management into lua.
Definition LuaScene.cpp:18
static void inject_input() noexcept
Injects input handling into Lua.
Definition LuaInput.cpp:22
static void inject() noexcept
Inject everything into Lua.
Definition Lua.cpp:12
static void inject_services() noexcept
Regsiter static engine services in Lua.
static void inject_math() noexcept
Injects math stuff into Lua.
Definition LuaMath.cpp:23
static void inject_core() noexcept
Inject galaxy core services into Lua.
Definition LuaCore.cpp:34
static void inject_utils() noexcept
Injects misc galaxy utils into Lua.
Definition LuaUtils.cpp:18
static void inject_entt() noexcept
Injects EnTT into Lua.
Definition LuaEntt.cpp:18
static void inject_fs() noexcept
Injects VFS support into Lua.
Definition LuaFS.cpp:36
static void inject_glm() noexcept
Injects GLM into Lua.
Definition LuaGLM.cpp:19
static void inject_graphics() noexcept
Injects graphics module into Lua.
static void inject_logging() noexcept
Injects logging into Lua.
static void inject_platform() noexcept
Inject platform stuff into Lua.
static void inject_events() noexcept
Inject galaxy event data objects into Lua.
Definition LuaEvents.cpp:26
~Lua()=default
Default destructor.
Application.hpp galaxy.