galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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LuaGraphicsOld.cpp File Reference
#include <entt/locator/locator.hpp>
#include <sol/sol.hpp>
#include "galaxy/graphics/gl/GLEnums.hpp"
#include "galaxy/graphics/gl/Sampler.hpp"
#include "galaxy/graphics/gl/Shader.hpp"
#include "galaxy/graphics/gl/ShaderBuffer.hpp"
#include "galaxy/graphics/gl/Texture.hpp"
#include "galaxy/graphics/gl/TextureView.hpp"
#include "galaxy/graphics/gl/Vertex.hpp"
#include "galaxy/graphics/gl/VertexBuffer.hpp"
#include "galaxy/graphics/gl/VertexArray.hpp"
#include "galaxy/graphics/Camera.hpp"
#include "galaxy/graphics/Colour.hpp"
#include "galaxy/graphics/Enums.hpp"
#include "galaxy/graphics/RenderCommand.hpp"
#include "galaxy/graphics/RenderData.hpp"
#include "galaxy/graphics/Renderer.hpp"
#include "galaxy/graphics/RenderPass.hpp"
#include "galaxy/graphics/RenderPipeline.hpp"
#include "galaxy/graphics/VertexBatch.hpp"
#include "../Lua.hpp"
Include dependency graph for LuaGraphicsOld.cpp:

Go to the source code of this file.

Namespaces

namespace  galaxy
 Application.hpp galaxy.