8#ifndef GALAXY_GRAPHICS_RENDERCOMMAND_HPP_
9#define GALAXY_GRAPHICS_RENDERCOMMAND_HPP_
Data to be passed to the renderer.
unsigned int mode
Type to render i.e. GL_LINES, GL_TRIANGLES, etc.
unsigned int vao
OpenGL vertex array object.
unsigned int count
OpenGL index (element) buffer count.
void * offset
Offset in vertex buffer marking beginning of element data.
unsigned int texture
Texture.
int instances
Number of instances to render.
int layer
Layer to render on.
RenderData uniforms
Shader uniform data.
Uniform data passed to shader from entity.